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5e thunder wave of Technology

Thunder Gauntlets. Each of the armor'.

A wave of thunderous force sweeps out from where you strike. Each creature in a 10-foot radius originating from you must make a strength saving throw. On a failed save, a creature takes 2d8 plus an extra 1d8 per spell slot used above 1st lvl thunder damage and is knocked prone. On a successful save, the creature isn't knocked prone.Jan 2, 2024 · Thunderwave 5e. 1st-level Evocation. Casting Time: 1 Action. Range: Self (15-foot cube) Components: V, S. Duration: Instantaneous. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet ...Contest Information: Effect: Type: Appeal: Jam: Badly startles all Pokemon that made good appeals: CoolThunder Wave is usually taught to utility Pokemon in order to set up an advantageous position for the team's main attacker. The move however isn't perfect, as it only has 90 accuracy and like other Electric-type moves, cannot be used against Ground-type Pokemon. List of Moves that Inflict Status Conditions. Thunder Wave (TM14) LocationsNow in DnD 5e, thunder damage doesn’t actually come up all that much, especially for creatures. In fact, there is only one creature that inflicts it, and that is the Djinni. So the Djinni, yes the magical wish-granting creature, can cause thunder damage by imbuing its weapons with such energy. When they swing their weapons they can choose to ...Does Thunderwave Deafen in 5e? So awhile ago at a session I was playing a bard, and we were fighting some kind of bear, it was awhile ago so I can't remember. I casted thunderwave to attack the bear, and was away from my party members to avoid hurting them. The spell triggers a thunderous boom that can be heard from anything 300 feet away.Spell Description: A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.Damage/Effect. Radiant. A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain ...Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone.Thunderwave. A wave of thunderous force sweeps out from you. Each creature in a 15 foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.I think of it as standing on a beach watching a surfer on a huge wave. Except it's constrained to the proportions of the spell. A wave doesn't just crash in one spot, it moves crashing down in front of itself as it goes. Same for this. The area defined by the spell is where that rolling wave is crashing down as it moves.Range: Self (15-foot cube) Components: V, S. Duration: Instantaneous. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you.Thunderwave. 1st-level evocation. Casting Time: 1 action. Range: Self (15-foot cube) Components: V, S. Duration: Instantaneous. A wave of thunderous force sweeps out …In the first image is what a 15ft cube centered on you truly looks like, it is pitiful, and is also the AoE of the cantrip Thunderclap. The next image is what a 15ft radius cube centered on you looks like and is overpowered for a 1st level spell. The third image is how Thunderwave truly is. The blue square is the AoE and the green around it is ...Destructive Wave is a Lvl 5 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Destructive Wave Information. Description: Targets in a 6m/30ft radius must succeed on a CON Save or take 5d6 Thunder and 5d6 Radiant damage. Level: Lvl 5 spellA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.Thunder damage is essentially a shockwave created by a sound. It's the air smashing into you that hurts, that's why it still damages creatures that cannot hear. Force damage on the other hand is described as "pure magical energy focused into a damaging form" which really just means force damage does whatever it needs to when no other ...Casting Time: 1 action. Range: 10 feet. Duration: Instantaneous. Components: V, S. You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone ...Thunderscream. This gadget emits a screeching wave of sound in a 30-foot cone originating from. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one.The gnome masterminds of Mount Nevermind temper their creativity with years of experience. While they still create. Thunderwave.\$\begingroup\$ While I agree with your answer in the specific case of the spell mentioned, what about spells like Wall Of Force, wherein a creature is forcibly moved in a specified direction, but the spell gives no provision to describe what happens if the spaces in that direction are occupied? As written, Wall Of Force seems capable of pushing a …Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:...Thunder Wave でんじは Power Points: Base Power: Accuracy: 20: 0: 90 Battle Effect: The user launches a weak jolt of electricity that paralyzes the target. Secondary Effect: Effect Rate: Induces Paralysis -- % Base Critical Hit Rate: Speed Priority: Pokémon Hit in Battle: None 0 Selected Target:Distant Spell states: When you cast a spell that has a range of 5 feet or greater / When you cast a spell that has a range of touch. Thunderwave has a range of Self. So, unfortunately not. I was just confused by the parentheses inclusion of 15ft under range for thunderwave. 15ft is the reach of the spell.Affected creatures take 2d8 thunder damage and are pushed 10 feet away if they fail a Constitution saving throw. If they succeed, they take half damage and aren’t pushed – a crucial aspect of the spell mechanics. Aside from injuring enemies, Thunderwave 5e also pushes unsecured objects away and emits a thunderous boom audible up to 300 feet ...1st-level evocation Casting Time: 1 action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much ...Dec 13, 2019 · Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules.When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly based on the spell's description (a ...Thunder Wave. Paralyzes the target. This move does not ignore type immunity. Can be selected by Metronome. Can be copied by Mirror Move. Blocked by protection moves. Bounced back to the original user by Magic Coat or the Magic Bounce Ability. (Inadequate description?onda trovejante. Uma onda de força trovejante varre tudo a partir de você. Cada criatura num cubo de 4,5 metros [15-foot cube] originado em você, deve realizar um teste de resistência de Constituição. Se falhar na resistência, uma criatura sofrerá 2d8 de dano trovejante e será empurrada 3 metros [10 feet] para longe de você.For more D&D discussion: Discord: https://discord.gg/dndnext Lemmy: https://ttrpg.network/. Technically, You Can Cast Tidal Wave 120 feet in the Air. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. If you're using the Xanathar's Guide rules for falling, and the ...ADMIN MOD. We've all been using thunderwave wrong this whole time! PSA. First, look at the listed range for thunder clap: Range: Self (5-foot radius) Now look at the listed range for thunder wave: Range: Self (15-foot cube) The DM screen has a diagram showing how AoEs of different shapes work. Spherical/circular AoEs like thunderclap have the ...A searchable D&D 5e spell list. Grimoire. Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard. Thunder Step Sources: Xanathar.168 Tags: sorcerer warlock wizard level3 ... Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet ...A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.Blackrazor: If striking an undead, take 1d10 damage and heal target for that amount. If you drop to 0 from this, your soul gets eaten by the blade. Still need to feed the sword a soul every three days or so or it gets grumpy. Wave. Whelm. Fear of the outside remains; disadvantage on attacks/saves/checks while outside.When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. * - (a drop of water if creating water or a few grains of sand if destroying it) Spell Tags: Creation. Available For: Cleric Druid Oath of the Open ...Tempest Cleric Overview. The Tempest Cleric worships gods of the sky, lightning, thunder, and even earthquakes. These sorts of deities tend not to match what one typically expects a Cleric to follow. This is because Tempest Clerics use fear rather than healing or righteous acts.A wave of thunderous force sweeps out from you. Each creature in a 15-­‐‑foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.Thunder Step. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one.Staff of Thunder and Lightning. Staff (arcane or druidic focus), very rare (requires a ttunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.效果. Thunder. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. 响声在300尺内都可以 ... Image from Forgotten Realms Fandom. As stated in the PHB (PlRange: 120 feet. Components: V, S, M (a drop oDungeons & Dragons 5e Item: Shawm of Sunde

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What Does Destructive Wave Do In 5e? You strike the ground, creating .

Detailed effects for the Pokémon move, Thunder Wave, along with a list of Pokémon that can learn it. Open sidebar Pokemon Ref. Alpha version. Pokedex. Pokémon. Natures. Type. Moves. Locations. Abilities. Items. Thunder Wave (Pokémon Move) Thunder Wave Effect. Effect. The user launches a weak jolt of electricity that paralyzes the target.Key Takeaways: Thunderwave is a powerful spell in DND 5e, originating from the caster and creating a 15-foot cube of thunderous force. Failed saving throws result in 2d8 thunder damage and a 10-foot push-back, while successful saving throws result in half damage and no push effect.Compare also, Thunder Wave (the 1st level spell), which is a 15 foot cube originating from you. In other words, it covers 9 squares to your left, or right, or behind, or in front. Thunder Wave doesn't surround you. It covers a cube you designate. This one centers on you. That's why the caster must be excluded from the damage dealt.Contest Information: Effect: Type: Appeal: Jam: Badly startles all Pokemon that made good appeals: CoolSurfing is more than just a sport; it’s a way of life. Whether you’re a seasoned surfer or a novice looking to catch your first wave, having access to accurate and up-to-date surf ...A 15 ft cube in 5e is 15 feet on each edge. Any 1 point on the face of the cube has to be connected to the origin point of the spell, meaning that thunder wave would act kind of like a cone spell, but with slightly more area near the caster.Function. Thunder Wave paralyzes the opponent; the only immunities to that are: Ground-type Pokémon (due to the move's Electric-type classification), Electric-type Pokémon, the Lightning Rod ability, the Limber ability, or if a volatile status ailment already exists (not overwritable if so).. If the user is a Normalize-possessor, it will vulnerate Ground-type Pokémon to the move, since it ...Chromatic Orb. Source: Player's Handbook. 1st-level evocation. You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 ...A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.Wave Fury (5e Equipment) The Wave Fury (sometimes referred to as the Tempest of the Depths) is a weapon granted to the triton people by the goddess Aoea from ages past to mark the coming of a great warrior among their ranks. You have a +1 bonus to attack and damage rolls made with this magic weapon, which deals an additional 2d6 cold damage on ...\$\begingroup\$ While I agree with your answer in the specific case of the spell mentioned, what about spells like Wall Of Force, wherein a creature is forcibly moved in a specified direction, but the spell gives no provision to describe what happens if the spaces in that direction are occupied? As written, Wall Of Force seems capable of pushing a …A question about thunderwave (5e) So, during a recent session, there were questions raised about Thunderwave, which effects. Each creature in a 15-foot cube originating from you (PHB page 283) The explanation for a cube is. You select a cube’s point of origin, which lies anywhere on a face of the cubic effect.Dungeons & Dragons 5e Spell: Destructive Wave . ... Join the Worldbuilders Guild. Print sheet JSON. PHB. Destructive Wave. 5-level Evocation Casting Time: 1 action . Range/Area: Self. ... Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic ...9. @B.S.Morganstein Force and radiant are definitely the most reliable, followed very closely by psychic and necrotic; poison is definitely the worst. But there's many factors to consider; force, radiant and psychic damage is much harder to come by, and not always as damaging. Draconic Sorcerers can choose one damage type to boost, and those ...Image from Forgotten Realms Fandom. As stated in the PHB (Player's Handbook), Flaming Sphere is a 2nd level conjuration spell. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration.The Components are Verbal, Somatic, and Material.The effect reads as follows: "A 5-foot-diameter sphere of fire appears in an unoccupied space ...IMO thunder damage is a short concussive burst and sonic energy. The sonic component has no effect inside a magical silence, but the concussion might have some other effect (like shoving). The distance heard is not necessarily the limit of the sound, but how far it would be significantly noticed.Wizard/Cleric Multiclass Thunderwave low DC. Character Build. At level 8, I've respecced my wizard 6 into 2 levels of tempest cleric for some more wet/lightning/cold themes and I'm enjoying it so far. But the thunderwave that has now been picked up as a cleric spell has been replaced by the cleric DC. I'm unable to cast it with the Wizard ...It doesn't help that Thunder Wave is the name of an electric attack in Pokémon. ... In 5e, they're called Thunder and Lightning damage. I suspect this was done to remove the fairly modern-sounding 'sonic damage' and 'electricity damage' and replace them with more fantasy-appropriate names.STR Save. Damage/Effect. Bludgeoning. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength saving throw against your spell save …Thunder magic in D&D 5e fits pretty well into this niche. But how many thunder spells are there? Harnessing the power of storms has been a big part of fantasy. Thunder magic in D&D 5e fits pretty well into this niche. ... As a wave of thunderous force sweeps out from you, every creature in a 15 cube has to make a Constitution saving throw. If ...Since I can't find a RAW approach, I'd do it on a case by case basis. For restraining effects that attach to the creature or are independent of their position, such as the flesh to stone spell or a rope of entangling, they would be moved by thunder wave but wouldn't escape the restrained condition.Thunder Wave | SS | Smogon Strategy Pokedex ... Loading... ...You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.Thunderwave. For the equivalent Way of the Four Elements Monk spell, see Fist of Four Thunders. Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.In 5e, a wave of thunderous force sweeps out from you. Each creature in a 15-foot block arising from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and pushes 10 feet away from you. On a successful save, the creature takes half as much harm and does not get any push.Character optimization guide for the DnD 5e Monk's subclasses. Character optimization guide for the DnD 5e Monk's subclasses. ... and the list of affected damage types includes thunder, which is a rarity. The damage reduction won't match Resistance in most cases, but the amount of damage you prevent will add up quickly. ... Wave of Rolling ...A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere's space is difficult terrain.Wave Shaper's Quarters - 29. Barracks - 30. Champ效果. Thunder. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. 你消失后瞬间爆发出一阵

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Top Travel Destinations - Staff of Thunder and Lightning. Staff (arcane or druidic f

The difference between thunder and lightning is that lightning is electromagnetic energy and thunder is sonic energy. Lightning actually causes thunder by rapidly heating and expan...D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible.Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. As a minor bonus, a high WIS stat can boost certain ...Tempest domain, as the name might imply, depends heavily on Lightning and Thunder damage. The subclass’s most noteworthy feature, Destructive Wrath, allows you to maximize the damage of spells which deal Lightning or Thunder damage. However, the Cleric’s absolute void of applicable spells presents a huge limitation for the subclass.Astraphobia is a common and manageable phobia involving the fear of storms, thunder, and lighting. A phobia of thunder and lighting is a real condition — and a manageable one. Do y...Storm Kings ThunderA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.Thunderwave. 1st-level evocation. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.From 5th level on, you can spend extra ki to upcast thunderwave. See the text under the heading Casting Elemental Spells:. Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does.The damage scaling is fine, but the push distance also scales with spell level, which is unusual compared to similar spells like Thunder Wave, so you have the ability to adjust how far you want to push/pull targets, which means that this will remain occasionally useful well into high levels, even if it's not a go-to option for handling crowds.Thunder Wave deals no damage to the target Pokemon. The move has 20PP and a 100% accuracy in generations I-VI and 90% in generations above. As an Electric-Type move, Ground-type and Electric-type Pokemon are immune to Thunder Wave. Thunder Wave reduces the affected Pokemon's speed by 50% in generations 1-6 and 75% in generations above.A wave of thunderous force sweeps out from you. Each creature in a 15-­‐‑foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.Sonic Wave. 3-levelConjuration. Casting Time:1 action. Range/Area:Self (30-foot cone) Components:V, S. Duration:Instanteneous. You forcefully clasp your hands together and shockwave of booming force shootsforth from you, emitting a boom audibleout to 500 feet. All creatures in a 30-footcone must succeed on a Constitutionsaving throw or take 4d8 ...Thunderwave was a spell of low complexity that was known by some wizards.[1] An evocation spell, thunderwave created a blast of sonic energy that could cause bodily harm to any enemies within an area of 15 ft (4.6 m) of the spell, in addition to pushing them backwards, away from the blast zone. The distance a creature caught in the blast was pushed depended upon the caster's degree of self ...Apr 30, 2017 · Thunderwave Casting Time: 1 Action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you.Soundbite. Soundwave projects painfully intense soundwaves in a 60-foot cone. Each creature in that cone must make a DC 14 Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also deafened until the end of its next turn.With a wave of your hand, a bonus action, and a command word, Spiritual Weapon allows you to create a floating, spectral weapon that immediately lashes out at an enemy. On a hit, your target takes 1d8 + your spellcasting ability modifier in force damage. ... All 5e Thunder Spells - The Echoing Impact of Thunder Magic in D&D 5e. All 5e Sleep ...A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.Thunderwave underground effect? My friends and I started a new campaign recently and started to use the 5e rules for the first time. One of our first encounters was with a group of bandits which were ambushing us from above as we walked through a narrow canyon. while my comrades were fighting in the canyon I was confronting a bandit on the ...A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. —Thunderwave, Player's Handbook ...Duration: Instantaneous. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed …January 18, 2024 Zoltar. @mrlong78 Thunderwave Spell:Where is the cube? Is the caster at the center of the cube, or on one side of the cube? Caster’s choice? The point of origin of a cubic area of effect, including thunderwave's, is on a face of the cube (PH, pg 204), not inside it. — Jeremy Crawford (@JeremyECrawford) April 8, 2015.15 foot cube means 15 feet is the length of a side. "Originating from" puts the origin anywhere on any face of the cube, which I take to mean it could be along the bottom side or on a corner (or mere inches from a corner). So it could be any of these options, or slide it around pretty much anywhere, so long as the cube is 15×15×15.giving thunder wave features that other spells outright are designed to do makes those spell choices even less likely to be chosen and buffs thunder wave quite a bit. Gust of wind is a level 2 concentration spell that seems to do what you want, though there are higher level spells that can also be used.Spell Description. You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving ...Jackseth3. ADMIN MOD. I've SO misunderstood thunderwave! I fist thought it was just a 15 foot cube cantered on you, but I've since found out the the origin point (self) is meant to be next to one of the cubes faces. This makes the spell a lot more versatile, e.g. Hitting the group of scattered enemies in front of you, rather than hoping they ...Apr 30, 2017 · Thunderwave Casting Time: 1 Action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you.Destructive Wave. You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving ...A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. A wave of thunderous force sweeps out from you. Each