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Best tank division hoi4 of Technology

Italy best strategy is going for light tanks and m.

Medium tanks though should be mostly put in their own division so that you can make the most of their speed (with a couple of buffs to tanks a medium division can get to 11/12 km/h); generally I use 6 tanks / 4 motorized template for 20w divisions. Mixing tank destroyers, aa tanks and spg could be beneficial to the overall efficiency of your ...Anything with close to 2:1 ratio of tanks vs. infantry (2-1, 4-2, 6-3, 7-3, 6-4) is a good mix of armor, breakthrough, and soft attack. You want to keep hardness of your armor divisions above 50%. You can mix in self-propelled artillery if you really want to for a 4-3-2 or a more expensive 5-2-2. Reply reply.If your divisions are 10 width or more you should never normally encounter this penalty. Once you go below 10 width though, you suffer -2% attack and defense for every division beyond the limit. At 8 width where you have 10 divisions, thats 4% off the top. At 2 width where you have 40 divisions, thats -64%.The best division for damage to reinforce meme large numbers of defenders off a province is a high damage tank div with armor bonus. The second best division for reinforce meme is low width SF infantry with as many soft attack support companies as you can get. If they're special forces, they might even outperform the tanks in some terrains.The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. For me, my current division template doesn't work very well, it takes a while to invade France and I mostly rely on Infantry. If anyone could give me some tips it would be appreciated.How do I make a good medium tank division template or what does one look like? trueOnce Barbarossa stalls, the usual offensive units are good (7/2 infantry, tanks+motorised). You will find that your initial mechanized units are no good in Barbarossa. Disband all but a few, which you can use to good effect in the Spanish Civil War, then wait until you can field good medium tanks. Reply.Updated for version 1.13.5. Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech ...With this division, the next step is to dump enough close air supports in the field, since your division can last really long, there will be time for them to do damage to Maginot's troops. You will want 4 of these divisions so you can attack from multiple side of the forts, negating parts of their penalties.The Leopard 1 Main Battle Tank was post-war Germany's first tank designed and built in West Germany. Learn more about the Leopard 1 Main Battle Tank. Advertisement The Leopard 1 Ma...Your best Tank Division. Simon_9732495. Jan 25, 2021. Jump to latest Follow Reply. In this thread we post our favourite Tank Division, before commenting the other Postings. I'd say let's not post late-game stuff.The first thing you'll realize in regards to width is that it doesn't matter that much. Size is still the most important factor with some minor deviations from the old 20 and 40 width so 42 or 45 width for tanks and offensive infantry, 10, 18 or 22 width for defensive infantry. In regards to specific templates you should, in regards to inf it ...On average, the infantry division is hit 50 * 0.1 + 50 * 0.4 = 25 times. For each organization die roll, 3.5 is expected. The armored division is damaged to slightly less than 100% HP and so has a 90% damage scaling factor. In total, the armored division is expected to deal 25 * 3.5 * 90% * 0.053 = 4.2 damage per hour.BN to pump the armor and/or piercing. Good support companies in singleplayer is support arty, rockets, logistics. Recon is good if the armor template needs to exploit too, but I separate those tasks even when playing minors. The details are about the opposing force. In a breaching force, you want as much breakthrough as the opposing forces ...This is the ULTIMATE guide to tanks in HOI4, this tutorial will show you what the best tanks in Hearts of Iron 4 are and tell you exactly how you need to build and design them. From light tanks ...This video was informative. Unfortunately, he did not include a single scout plane design or even a design that included scout cameras. I realize that everything in this game is a trade-off and most people do not build them, but when I am Italy and planning to invade Gibraltar or the UK or USA or even Turkey or Spain for that matter I want as much info on the enemy strength as I can get and ...Light tanks actually have decent hardness, they are lacking in armor and do less damage. Light tank + mot is a very nice division, hits respectably hard but the main reason you'd use it is the very high speed. With heavy tanks there's no reason to use cavalry, they're slow enough that regular infantry won't slow you down much (on many terrains ...It really depends on what you're going up against. For example, if you're just facing infantry, then you'll want some SPART to maximize soft attack in place of ARM. If you're facing tanks, then you'll want to maximize hard attack with some TD. There isn't really a one-size-fits-all solution.My standard China build is 2 armies of 20 width pure infantry with AA supports. Then another 4 armies of 10 or 20 width pure infantry. Coastal garrison is 8 width pure infantry. Once I have my economy set up, I add engineer companies, then Arty, then recon as I get the equipment. Those really are only added to 1, maybe 2 armies because you just ...So basically I am trying to learn the template mechanics in the game and I made a light tank division. 10 light tanks 4 motorised infantry and 2 artillery. I also added support anti air engineer company cavalry recons and support artillery.Vindicators light tank division is 5 tanks, 2 SPG, 2 motorized. A 20 width anywhere between 4-6 l light tanks the rest motorized works. If you can afford it. I recommend: 7 Motorised 7 Light Tanks 4 Light SPGs. It gives them a lot of soft attack and will really mess up infantry and keeps the speed. Currently i am playing as a minor and cant ...For 20w, between 5/5 and 7/3, depending on doctrine and how much you've researched (more tanks if more doctrine, less tanks if less doctrine). The goal is to keep your division's org above 30. For 40w, it's basically the same but doubled. Between 10/10 and 15/5, but 15/5 is pushing it pretty far and you'd only want to go that far if you're ...Hearts of iron 4 is always changing due to the major DLC updates and division template design goes with it. Recently the com bat widths have changed a lot as...So a basic infantry division should be the meta 7 infantry/2art with the same support with the armored division consisting of 8 medium tank/2 motorized with recon, engineer, and signal support. You could design variations of these divisions are you research new techs, level up your commanders, and change government laws. 2.Enemy attack blocked by breakthrough loses 75% hit chance. A combat focused 40w tank division should have 700~800 breakthrough at its base, and planning, MW (if you used it) and generals can boost it massively from there, meaning that you can block all attacks even from the most dedicated defenses. But u/vindicator117 's light tank division is ...Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile).Best tank divisions are 15-5 tank-mechanized moderns or 15-5 superheavies. In reality, mechanized doesn't add much so you can swap for motorized and pure super heavies are incredibly expensive so you can use just one mixed with regular heavies.Hardpoint Mechanized. Template 3.3: The 20 width mechanized \"point defense\" division. Very niche but very different from motorized. Uses: These are like light tanks, but for defending. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks.Depends on country really. You'll need a lot of military experience to remake a good 40w, and you'll the exiting stockpile or industry to outfit your division. Neither of which is easy. -1. Title. Most anti-infantry guides are pretty old, so I am just going to ask again so others don't have to endlessly find a half-answered question. My….20w for frontline infantry, but I think 10w is usually fine for island/colony garrisons. 20w with shovels. Best defensive divison. I recommend 20w pure infantry with engineer company.If they're entrenched in a harsh terrain,these dudes are almost unbreakable unless the enemy has overwhelming numbers or pulls up with tanks.Get your whole main army as 5inf + engineer. Stack at least 8 divisions per tile. Build medium tanks and mechanized. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Let me explain.20 width pure inf has some the best cost:soft attack and organization:combat width ratios of any template with enough defense to resist German tanks, engineers and AA are a must and support arty helps too (you only need one factory). If you insist on not attacking, you may want some AT as a support too, to pierce Germany’s 60-70 armor mediums.Use either anti tank or artillery support, not both, racking up enough XP to create two separate divisions for this is highly recommended. Cavalry also make it 20s with logistics, but only full cavalry units don't bother with artillery here, you'll drain your motorized reserves and God knows you'll need to to handle the Americans.Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. You will also take less losses, but this is mostly due to having lower org. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage.For tanks I usually do 36 width, 8 tanks and the rest motorised infantry. Arty, motorised recon and engineer companies. For an easy win just get as many doctrines done as possible. Most of the time you go down the mobile warfare line with swarm of tanks. If you want a different play style, you can go down superior firepower.During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also...The infantry is necessary for organization, 30+ is usually a good amount of org for tanks. You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to maintain a balance of armor and infantry. Also add engineers and artillery as support ...Once Barbarossa stalls, the usual offensive units are good (7/2 infantry, tanks+motorised). You will find that your initial mechanized units are no good in Barbarossa. Disband all but a few, which you can use to good effect in the Spanish Civil War, then wait until you can field good medium tanks. Reply.Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division. For support: engineers, probably logistics and artillery, maybe light tank recon or mechanics.Current Favorites. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. The 1.9 update is the latest and largest update to date for md and has dramatically changes military yet again. This guide covers some general tips, advise, but at its core gives you armored ...Engineers, logistics, recon, hospitals, support art, support AT (if you don't have normal AT). AA as needed. Japan: bicycles and kamikaze plains, Super-heavy tanks have the highest breakthrough. 404K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…. I have created a template for armored divisions for sBest tank division template Soviet Union. Archived poIdk numbers scary) There are too few motorized, you

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40w is better as time and capacity is based o.

How many tank divisions is needed as Germany in at 39/early 40? And some other questions.Evolved Paratrooper Divisions Once you get a bit more tech and increase the Special Forces cap a bit, you can upgrade your Paratrooper division template in HOI4 to a 10 width squad (5 battalions) with Engineers, Artillery, Logistics, Armored Recon, and Flame Light Tank support companies.In 1939 Light Tanks are still relevant so use those until France and the U.K. are dead then switch to Mediums for Barbarossa. Only ever use 40 width tanks and in this case use SPGs. 9 Light Tanks, 4 Light SPGs and 5 Motorized. Then switch it to Medium tanks and M SPGs and Mechanised. I am relatively new to the game (around 70 hours?) and I've ...Geberaly what you need in a tank division is 1 row of tanks (5 tanks) and a row of mobile infantry: lvl 1 is cavalry, lvl 2 is motorized and lvl 3 (the best one) is mechanized. The tanks are there for brektroughs and the inantry is there for division HP. It is also useful to add on some motorized artilery, or if you have the necesary production ...Recon and support artillery are solid optionals. Recon for speed (the recon stat itself sucks). Supp art is very efficient soft attack, but tanks should already have plenty of that. So you need to consider the costs (IC, org/armor/hardness/piercing reduction). It’s also worth bearing in mind that you don’t have to use every spot.Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces.You probably know where the gas tank is on your car, but if you rent a car, share one with your family, or get a new one, you probably forget. Here's an easy way to always know whe...Current Favorites. "In this video I will show you the best 40 width heavy tank division template in Hearts of Iron IV Multiplayer. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). HOI4 MP is in a heavy tank meta right now so ...The 20/40 width rule sticks with the Great War mod. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. Because of this prioritizing infantry equipment and artillery are an absolute must. Irl over half of Germany's 3 million casualties occurred from artillery fire, and it can do near the same in game.So a basic infantry division should be the meta 7 infantry/2art with the same support with the armored division consisting of 8 medium tank/2 motorized with recon, engineer, and signal support. You could design variations of these divisions are you research new techs, level up your commanders, and change government laws. 2.I wanted to have an anti-tank division for minor countries that couldn't afford to produce full tank divisions. Instead, I'd thought that maybe I could have some kind of emergency units that could be used to hold the line in specific points when needed. I created these templates, but I'm not too convinced.Division Stats. Whether you're fighting a border skirmish in rural China or battling for every inch on the Eastern Front, land combat is a vital and inevitable part of Hearts Of Iron 4. As dozens and even hundreds of divisions clash over the fate of the world, having the right troops in the right place at the right time is essential for victory.Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ...Best tank division template Soviet Union. Archived post. New comments cannot be posted and votes cannot be cast. As the USSR I like using 30 width tank divisions since the front with germany is mostly plains provinces (90 width). As for the template I just make a combination of tanks and trucks that is 30 width and has at least 30 org.The first thing you should understand: now MIOs have an effect both on the design of equipment (tank, ship, aircraft) and on production efficiency (max prod.eff. cap/gain, IC cost, output). And the most effective option is to specialize one MIO for improving skills to improve the characteristics of the designed equipment, and the second MIO for the production of this equipment.My standard China build is 2 armies of 20 width pure infantry with AA supports. Then another 4 armies of 10 or 20 width pure infantry. Coastal garrison is 8 width pure infantry. Once I have my economy set up, I add engineer companies, then Arty, then recon as I get the equipment. Those really are only added to 1, maybe 2 armies because you just ...Spg are strong in 40w tank divisions against infantry but only infantry, you can use them in singleplayer but you'll get destroy in multiplayer since you'll face a lot of tanks. If you're doing Mobile Warfare, 4 or 5 motorized and then fill with medium tanks and eventually 1-4 medium spg, if you're doing Superior Firepower, which is kinda ...Best Flame Tank Designs in HOI4. The Flame Tank is the best Support Company you can add to your divisions in HOI4. With flat Attack bonuses in most terrains, the Flame Tank will improve your overall division's capabilities, while also adding extra Armor to divisions that might usually not have any.The first thing you should understand: now MIOs have an effect both on the design of equipment (tank, ship, aircraft) and on production efficiency (max prod.eff. cap/gain, IC cost, output). And the most effective option is to specialize one MIO for improving skills to improve the characteristics of the designed equipment, and the second MIO for the production of this equipment.Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Best HOI4 Division Templates In 2024 | HOI4 Guide. Please note that I purposefully excluded infantry divisions with a tank battalion (commonly called "Space Marines"), because they are a bit too "cheesy" for my taste. 406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts ...When it comes to tanks, 40 width is the way to go. 5 motorized/mechanized and the rest medium tanks is a good start, then adding tank destroyers, SPA or SPAA as needed. Support engineers and signal are my essentials in tank divisions, but add logistics, recon, artillery and so on as you see fit. This applies to medium and heavy tanks.A good European/Great Power division is 9INF 7ARTY 1AT. 40 width and gets the job done. Good pure tank divisions should be half medium tanks half Light or heavy, depending on use. A good overall is half tanks half motorized with some M. rocket Arty in there (rain the Katyusha rockets comrade) As for Navy, mostly Carriers with supporting ...You don't want to run out of propane halfway through your outdoor dinner party. Culinary weblog Chow shares a quick way to estimate how much propane is left in your tank; disconnec...Here's how you do it, version 1: Step 1 - Take your best light tank template. Step 2 - Make it into a SPAA instead. Step 3 - Add as much stuff as you can to improve upon it, keep under 100% reliab. and under about 10 prod. Step 4 - Make it fast enough to not slow down your divisions. One of Battalions of these bad boys can supply all your AA ...A quick reminder to build flamethrower tanks for insane bonuses! Archived post. New comments cannot be posted and votes cannot be cast. R5 : adding flamethrower tanks to your division (only support company) gives you huge bonuses (especially against forts and cities), they're cheap and shall be in every offensive tank division.Under the name of the tank, press the Light/Medium/Heavy Tank button and select the Flame (Support Company) option. Edit the variant as much as you want and save. Open the Recruit & Deploy tab and edit a division. Add the Flame Tank Company as a Support Company to the division and save. The Flame Tank is a pure support battalion, so there is no ...There are 4 land doctrines in HOI4, and most of them have 2 to 4 branches that make them different, which means two people can get the same land doctrine and have different bonuses to their army. To quickly give you an answer, the best land doctrine out of all 4 major choices and the 12 branches in HOI4 is the Superior Firepower doctrine, with ...Well water pressure tanks are connected to water wells and perform several vital functions in water supply systems. Here’s what you need to know about well water pressure tanks. A ...For combat in Russia, 35 CW is the last widGood Tank Template (without NSB DLC) So I'm

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Offensive divisions benefit most from soft attack and breakthrough. Tanks and artillery provide these. Everyone wants armor and hardness, as well as some piercing. Tanks and mechanized provide these. So an offensive division will be heavier in tanks, artillery, etc. than a defensive division. And defensive divisions will be mostly infantry.Ideally you must have a minimum of 10 tank division at the start of the war and double it at minimum or tripple it at best for Barbarossa to ensure the fall of USSR before/by December. What i usually do to do that is make a medium tanks template of 3 medium, 1 motorized anti-tank, 2 motorized artillery & 4 trucks with supports of mot. Recon ...Apr 22, 2023 · Learn how to design the most optimal divisions for Hearts of Iron IV, a strategy game by Paradox Interactive. Find templates for infantry, tank, and armored divisions, as well as tips on combat width, support companies, and niche tanks.A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division's armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them.Use either anti tank or artillery support, not both, racking up enough XP to create two separate divisions for this is highly recommended. Cavalry also make it 20s with logistics, but only full cavalry units don't bother with artillery here, you'll drain your motorized reserves and God knows you'll need to to handle the Americans.EDIT: Scroll to bottom for TL;DR Overview. I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1.11 (Barbarossa / No Step Back). It attempts to address a couple of issues that I've seen, as it: Accounts for the over-width addition of divisions to combat, which can both be good and bad for the player.The Light Flame Tank Company is the best and most useful Support Company in HOI4. First of all, the Flame Tank will give your division Attack bonuses in almost all the terrain types in the game. These bonuses will overlap potential disadvantages your division had before getting the Flame Tank and make your squad superior in most terrains.20 width pure inf has some the best cost:soft attack and organization:combat width ratios of any template with enough defense to resist German tanks, engineers and AA are a must and support arty helps too (you only need one factory). If you insist on not attacking, you may want some AT as a support too, to pierce Germany’s 60-70 armor mediums.These are good as shocktroops on your focal point of attack. Shock PA: 5*PA + explosives, flamers, laser battery (or optionally recon), medchem, logistics or maintenance. Same as the SF above pretty much. Line PA: 10*PA + explosives, laser battery, medchem, maintenance, recon. For people with a lot of industry and low manpower.Medium tanks, howitzer main gun, focus on breakthrough and soft attack. Roughly 42 width division, around half mediums and half motorized or mechanized (depending on how much industry you have), adjust to end up around 30-35 org, supports are arty, engineer, flame tank, logistics, and AA if you need it. Stack soft attack and breakthrough.So basically I am trying to learn the template mechanics in the game and I made a light tank division. 10 light tanks 4 motorised infantry and 2 artillery. I also added support anti air engineer company cavalry recons and support artillery.We'll use mediums (which are 90% hardness) for this example. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. It receives 55% of soft attacks and 45% of hard attacks. Hard attack value is checked against defense, same 4x damage if it's higher than defense. Armor is also a factor.This is advise for vanilla historical. You need to use your Special Forces advisor. Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory.Join the discussion on the best army template for the Soviet Union in Hearts of Iron IV, a popular strategy game. Learn from other players and share your own tips.The game should automatically equip your units with the most up to date tank design. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. 4. For example, if I customized modern tank (through modern tank chasis) , how do I put ...So 15, 18, or 30 are your best bets. If you're fighting in an area with a lot of forest or jungle, your divisions need to be a divisible of 84. I personally use 21width armor and infantry divisions with a few of my elite divisions at 30w. 21width is ideal for most of western Europe with its many forests.no tank variant is worth it. unless your fighting germany or the soviets, you dont want to waste factories on TD's or SP guns or SPAA's. So TD's are much cheaper and require less units per battalion and also do the job better, especialy if you minimize how much motorized/mechanized….Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it's 40 width and 10-10 or 15-5 (tanks-trucks). This is a very versatile strategy that gives the maximum amount of player control, allowing for you to micromanage and destroy enemy units. 2. Similar strategy but with infantry ...2 width light tanks. A single tank battalion per division. As soon as you break enemy lines with real divisions, rush them in and cause chaos. No division is can't enough to catch them. As far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce ...1. The best lategame attacker template in 2024 is mechanised marines, period. The reason is a) +35% special forces bonus, b) 50-70% river crossing bonus and c) the usual benefis from hardness and armour, in that order. 1a) Both amtracs and amphibious medium tanks are considered special forces, so they get multiple bonuses, which can reach +50% ...Current Favorites. "In this video I will show you the best 40 width heavy tank division template in Hearts of Iron IV Multiplayer. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). HOI4 MP is in a heavy tank meta right now so ...#heartsofiron4 #hoi4 #bybloodalone #shortsThis template produces an overwhelming damage output of 3.1k, moves at an impressive speed 12 km/h and carries a huge amount of fuel for prolonged incursion...Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved - especially with numerous DLC and patches adding extra complexity to the already-sophisticated systems in the base game. And - as any hardened Hearts of Iron veteran will tell you - one of the most fundamental, crucial challenges to get your head around is optimising HoI4 ...Speed should be between 6 and 8 kmh, with the NSB supply changes, deep breakthroughs of super fast tanks are no longer feasible and speed has absolutely no impact on combat. You can easily drop your production cost to the 12-15IC range without suffering any loss of efficacy, roughly doubling your fielded tanks. 2.It's the same as any other good tank division. Just with modern tanks. 2 rows of 5 tanks with 2 rows of mechanized or motorized infantry. Support artillery, aa, logistics and and the reliability one. I also like adding signals for even more breakthrough but it’s not like you need it. You can chunk it out by adding more tanks or infantry or ... ONLY DEFENSIVE: Assuming you want to make use