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Best templates hoi4 of Technology

Division Templates, Tank Designs, Aircraft Designs, and Metas.

Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Members Online • Frankies_fleshlight ... Best infantry and tank templates Germany? (Which support companies?)Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. No Support, no extra Cavalry. To be …It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to be.2 width light tanks. A single tank battalion per division. As soon as you break enemy lines with real divisions, rush them in and cause chaos. No division is can't enough to catch them. As far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce ...What're you guys using for minors/majors in hoi4 with the new updateNov 9, 2023 · November 9, 2023. There might be no country in Hearts of Iron 4 that is in a worse situation than Poland. Stuck between the two greatest powers of the time, Poland will most likely end up partitioned and erased. If you want to play as Poland in HOI4, you will need a lot of preparation. You will also need to be ready to fail a lot.If you're talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. You can use the marine template I mentioned above to secure ports and beach heads though. 1. Award. I'm having a hard time finding the right balance for infantry division templates when trying to do large, amphibious invasions.Once you've got the port, you can bring in medium tank divisions to start pushing / making encirclements. The tank division template width is up to you, just make sure it's got enough mot or mech to keep it above 30-35+ organization; I've made 20, 30, and 40ish width tank divisions work. For supports, use logistics, flame tank (unlocked with ...8. Sort by: 28lobster. • 4 yr. ago. 20 width pure infantry and 20 width pure cavalry. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). Infantry hold the line against Japanese troops, especially the ones in China. Cavalry rush to conquer all the Japanese ...Armored Cars. Medium SpAA. Light SpAA. Cavalry. Maybe some armoured cars to get hardness, or at least a few light tanks, you should have plenty of great war and light 1 tanks from when you captured France. I noticed that there is a lot of resistance in France and England, i think i need a better anti resistance division template. Mine is below.The official Black ICE mod guide for Hearts of Iron 4. This guide has been developed by the BICE team to help ease in new players coming from the base game. This guide contains the more important aspects of the mod that should be understood, as well as country specific mechanics and FAQs. 16.May 15, 2024 · Among careful consideration in any Hearts of Iron 4 playthrough has got to be one’s Tank Templates, especially when being able to create Tanks can pave the way for power plays at the right hands ...SpaceCookChief. I have created a template for armored divisions for some doctrines. I chose the 35 width as the most suitable for plains. Additionally, I chose 30 as the organization's lower limit. Perhaps the reliability is too low. This is due to my desire to add hard attack to my tanks with a small cannon.Mostly that you fought 4v4 until the attackers lost. Has 163.5 attacks, total of 37278. This is barely 9.3% higher than the 10/0+1. using 10/0+2 (adding support artillery) would change the org to 67.917 per division, 271.667 total, 163 HP lost. 252.2 total HP, 64.63% of a division is lost.As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. Meta templates stay the same, with no changes (as of yet). I generally dont suggest using special forces, since you never get enough of them to make a difference, but the 14/4 template works for them too. 111 votes, 37 comments.Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it’s 40 width and 10-10 or 15-5 (tanks-trucks). This is a very versatile strategy that gives the maximum amount of player control, allowing for you to micromanage and destroy enemy units. 2. Similar strategy but with infantry ...The best tech progression is rushing research bonuses so you can be one bracket ahead of time (1940 planes in 1936, for example) and making lots and lots of that. Works best if you get multiple bonuses (for example, generic focus tree can get 2x50% and -100% ahead-of-time on infantry weapons) so you can run around with 1939 weapons in 1936.Learn how to build and use different types of infantry divisions in Hearts of Iron 4, a multiplayer-oriented strategy game. This post covers the basic 10/0, 10/0, 9/2, and 15/10 templates, and explains their strengths, weaknesses, variants, and support companies.Navy Templates. Battleship- Use in a 1:4 ratio with screen ships. Good for naval invasion support and strike force missions. Heavy Cruiser- Same as BB, just cheaper. If you aren't fighting the US, UK, or Japan use these. Good for naval invasion support and strike force missions.Mar 18, 2022 · These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord...A NEW HOI4 Meta - 'The 28F' Elements Width Comments ... But I was still struggling to find a viable division template to use effectively, probably like many of you. ... Mobile Warfare, and Superior Firepower, the latter does provide the best results. and even switched it to a totally mobile German division - holy schnitzel!!! Air support goes a ...Learn how to create optimal division templates for different scenarios and countries in Hearts of Iron IV. This guide covers base stats, combat stats, equipment cost, reliability, support companies and more.If you don't, use at least 2 SPAAs. 1. Award. Dazvsemir. • 4 yr. ago. Typical tank template is 6 tanks 4mot/mech for 20w and 14-6 for 40w. 1. Award. So far I have run 5/5 tank divisions regardless of whether they are light, medium or heavy tanks.The use of SH and modern tanks suggests a post-1945 template, so I just used that in the online division designer. Top tech AT will pierce it, but only just - if you've got any kind of mixed equipment, this template will go straight through them. 10/0 with advanced AT plus some basic support companies has 74.8 piercing. Reply reply More replies.Sort by: SovietMeme360. • 7 mo. ago. tbh i use 10 inf 3 art 1 heavy tank destroyer but this may be rly bad. 2. 393K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by….Marine Discussion. Wanted to really get a better understanding for how to properly use and design marine templates. And I know usually the correct answer to alot of these questions is "it depends". I was playing a Japan and was using a 6/1 marine template to invade all of the ports in Indonesia and also naval invading Singapore.If North Africa, then your standard templates will work fine. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. That has a supply use of about 1 each (about 0.6 with 1942 tech).Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.Hoi4 Best Division Templates By Blood Alone DLC. Note: IC-cost, attack values etc. may differ due to various factors. 10W Port Garrison (1936) Hearts of Iron 4 Best Division Templates By Blood Alone DLC. This division's main purpose is to hold their position as long as possible. A division width of 10 is chosen, since this is the smallest ...It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to be.This is advise for vanilla historical. You need to use your Special Forces advisor. Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory.This new template is cheaper than the pre nsb 5/2/2. the light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. It also uses less fuel and supply so the decreased soft attack is worth it. You can always add light tank recon and flame tank ...Try it in this: https://taw.github.io/hoi4/. There are some immediately useful points in looking at it: Like all LT/Mot, it's fast. If you add AA it will be too fast for AI divisions to challenge w/o strategic redeployment, and can overrun if not attacking into jungle/forest/heavy air superiority for enemy. It costs ~4600 production, or ~9200 ...The reasons it works this way: Each attacker only targets one division at a time, rather than distributing attacks. I wouldn't have expected it to work that way, personally, but it does. The defense of all the battalions is added up to give the division defense. Every attack point above the division's defense value does 4x the expected damage ...One aa gun, radar, fire control, seaplane. CLs with as many light attack as it gets 12 destroyers with as many aa guns as possible 12 dds with as many asw as possible And sometimes I added 6 DDs with demining equipment. It's costly but very effecive. Of course you could downsize it. Edit.The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.If you're careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). It doesn't leave much wiggle room, though. I try for twelve tank divs min, before war. That's sufficient to break through at two points, for small encirclements.8. Sort by: 28lobster. • 4 yr. ago. 20 width pure infantry and 20 width pure cavalry. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). Infantry hold the line against Japanese troops, especially the ones in China. Cavalry rush to conquer all the Japanese ...In today’s competitive job market, attracting top talent to your organization is essential. One effective way to do this is by using a well-designed “We Are Hiring” template for yo...You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.In Urban areas divs move 20% slower, your planes are 50% less effective and when attacking into an urban area you lose 30% attack. the Wiki also states mechanized and armor units recieve an 50% combat penalty when attacking into urban areas, so i would advise to not waste tanks in cities. If i had to make an assault city template i would say ...redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. improve reliability, 72 is not so good. if you play MP upgrade armor, piercing and hard attack, otherwise you'll get shredded. And keep the production cost of medium tanks near 15.Protect your navy by locking them behind Denmark, you need it for the invasion of the UK. 1- Use the Stormtrooper elite template to save military XP, 2X arty into that for your standard 7/2 mix. Rifle production is super fast, but support goes much slowly. However, you need the support brigades in this game (besides hospitals because of the ...It allows you to open the SS Division Designer UI, located in the top right of your army templates menu. Formation of SS divisions are restricted based on date, research, and occupied territories. The checkbox option in the top right of this menu activates an event that notifies you on the first of every month of which new units are …Templates and Strategy For Iron Curtain. Discussion. I know template talk has been beaten to death, but I pretty much only play the Cold War mod now and am curious as to how one would integrate the new technologies. For instance, with Russia you start with dozens of armoured divisions with every battalion in the template filled up.Medium is the best workhorse tank. 6 Med/4 Mot is a great template for Germany, though adding Med. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). Light tanks are ultimately a dead end. I question whether having some slightly faster tank divisions is ultimately ...Best HOI4 Division Templates In 2024 | HOI4 Guide. Please note that I purposefully excluded infantry divisions with a tank battalion (commonly called "Space Marines"), because they are a bit too "cheesy" for my taste. 406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game …Need flyers to promote your small business? Here are 25 business flyer examples with free templates to help you get started. Marketing | Templates REVIEWED BY: Elizabeth Kraus Eliz...There are four infantry templates that have uses (numbers refer to Infantry/Artillery battalions): 5/0 (ENG): light infantry that is just intended to slow down the enemy until reinforcements arrive, not defeat it (use sparingly) 10/0 (ART and ENG): regular infantry that should be >90% of your infanry divisions.What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven...Are you looking for a quick and easy way to create professional-looking certificates for your next event or achievement? Look no further than fill-in-the-blank certificate template...2. GoofyTnT. • 2 yr. ago. 20 and 40 widths got nerfed hard, 18 width or 44 width is best currently. You can do 9 inf or 6-2 inf and art for 18w and 16-4 inf and art for 44 width. 2. twillie96. • 2 yr. ago. 9/1s are pretty effective now.The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) Improving the MP with research would boost this more, but research time is quite precious for such things ...Navy Templates. Battleship- Use in a 1:4 ratio with screen ships. Good for naval invasion support and strike force missions. Heavy Cruiser- Same as BB, just cheaper. If you aren't fighting the US, UK, or Japan use these. Good for naval invasion support and strike force missions.If you need to send a reminder email, here are some fantastic reminder email templates to be inspired by or even copy and paste. Do you need to send a client a friendly reminder ab... The best defense is a reserve squad of 3-4 light panzers sitTemplate 2.1: Basic 40 width "14/4" offensive infI just solo'd Africa and Italy using the below 4 tank divi

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A min-maxed support company setup .

Use the classic 7 infantry + 2 artillery with some support companies, if you want to pick fights in zones where infrastructure is nearly unexistent, logistics company first may be a good choice. Recon or engineering otherwise. -1. Sure-Orange-1477. • 2 yr. ago. I go 10inf plus one aa, engineer, aa and arty as support.This template is extremely expensive in XP and vehicles (though you can get around the XP cost a bunch with the "motorisation drive" office corps ability) so if you can't make that, something like 5 tank battalions and 5 motorised or mechanised battalions plus support artillery, AA, engineers, maintenance and rocket artillery will work fine for ...May 22, 2023 · 4. The Better Airborne Division. Why this Template is Great: Better than the standard airborne division. A great organizational value does wonders for the longevity of the unit. Defense, breakthrough, and piercing value are at a fine level. Combat width remains at an optimal level for all battlegrounds.Apr 22, 2023 · Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with explanations and tips.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.This new template is cheaper than the pre nsb 5/2/2. the light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. It also uses less fuel and supply so the decreased soft attack is worth it. You can always add light tank recon and flame tank ...Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. this shows every template you need as the uk for multiplayer or...If you are facing a large number of standard divisions just stick to 7-2 but consider using paratroopers instead of normal infantry. Paratroopers are nice to have since they use so little supply compared to normal infantry. If you are going to fight pretty weak or only a few divisions 10 or 5 paratroopers are a pretty good call since you likely ...Good Tank Template (without NSB DLC) So I'm playing as Germany and I don't know how to design good templates. So I just wanted to ask if someone can give me a good tank template for Germany, but unfortunately i don't have the no step back DLC. Archived post. New comments cannot be posted and votes cannot be cast.If you're talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. You can use the marine template I mentioned above to secure ports and beach heads though. 1. Award. I'm having a hard time finding the right balance for infantry division templates when trying to do large, amphibious invasions.The problem I have always had with HOI 4 is that while it has all these really cool and complex mechanics, it was (is) balanced so poorly that the player is disincentivized from actually engaging with them. The 20/40 width meta that stood for years is the best example, so were light attack CAs post MTG.Creating labels for your business or home can be a daunting task, but with Avery Label Templates, you can get started quickly and easily. Avery offers a wide variety of free label ...Learn how to optimize your HoI4 division templates, ships and aircraft in this WW2 strategy game. Find tips on combat width, support companies, research, and more.Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren't gonna be able to push with that so for pusher infantry try 14 inf and 4 arty ...They exist to disrupt supply lines and capture strategic locations behind enemy lines while your actual army takes advantage of the disruption and advances. They're not going to beat actual combat divisions, because they're light on what matters, because they can't have anything but paratroopers and support battalions. 3. raindirve. • 8 yr. ago.Production. You're aiming for 250-300 mils when Germany declares in mid 1941 if this is MP, 250 mils in SP is fine. Of these, expect about 70-80% to be used in the production of heavy tank divisions. You want 150 on heavy tank 3s before Germany declares, 10 on HT3 SPAA, 30-40 on Mech2, and roughly 10 factories of support …1. The best lategame attacker template in 2024 is mechanised marines, period. The reason is a) +35% special forces bonus, b) 50-70% river crossing bonus and c) the usual benefis from hardness and armour, in that order. 1a) Both amtracs and amphibious medium tanks are considered special forces, so they get multiple bonuses, which can reach +50% ...Hohei Shidan template is already 24 width so you can train a single division of that to get XP and save equipment. Make a 50 width infantry template that you use to speed up one division training and then make your 20 width and 40 width infantry as detailed above. Lastly make a template that contains a single battalion of infantry and use it to ...Step 2. This step depends on which country you are playing as. You have 2 options here. Option 1: make 14/4 (use normal artillery not howitzers) Option 2: make 7/2 (also use normal artillery) Option 1 is for countries with tons of man power and production power e.g. Germany. Option 2 is for countries that are still powerful (or not) with less ...Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) 2) 7_2 Infantry because it has more soft attack to de-org the attacker faster. 3) 40w Infantry because it has the highest Defense stat and blocks a lot of attacks.If that is the case, then it is the 5/2/2 tank/spg/motor design. For cheapest thing you can get, go with the light tank model. EVEN with a industry that China has, you can run wild with just 24 of these divisions and conquer the three continents that dare to be on the same land mass as you. It does not even take long to build these things ...7-2 infantry is pretty standard. 7 inf and 2 arty. I’m not too familiar with Poland’s strat but I know taureor did some challenges on Poland so that might help you out . 7-2 is for pushing. Just make 10 inf with engineers and support Arty. Don't make at. German ai will only have one medium tank division by 1939.Yeah, that makes sense. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. It's weird that the best templates change. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense.Meta still seems to hold true for 40 width not 20s anymore. 40 width tank med tank 10/10 motorised maintance support. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant.The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.light or medium tanks with motorized and light spgs. don't use medium spgs, they're a trap. a ratio of 4 tanks:3 motorized:2 lspg is solid. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious.A good vinaigrette should punch your tongue with a potent combination of salty, sweet, and acidic flavors. Err too much in one direction or another, and your salad will suffer. Mak...Plains are 90 width, jungle and forests are 84, mountains are 75, hills are 80 and plains & desert are 90 width. Each division has a combat width depending on what units you place in it. Lets take for example the outdated 7/2 division that has 20 combat width. 20 combat width comes from 7 infantry x 2 + 2 x 3 arty.THE most effective template is 25 cheapest light tanks you can makee-tracked, not wheeled, htat lowers hardness too much+best MP support you can get. It's my understanding that the most cost-effective and efficient suppression template is 50-width cavalry with military police (I'm not actually sure….Writing documents can be a daunting task, especially if youSort by: SovietMeme360. • 7 mo. ago. tbh i use 10 inf 3

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Top Travel Destinations - The meta now is 10, 27 and 42 widths. 9. Judge_

Feb 21, 2024 · #hoi4 #guide #ad Watch Dankus win the WORLD CUP LIVE: www.hoiworlds.comSign up to fight Dankus for the World Cup → discord.gg/hoi4commandersWant a Tiger...The very first ones offers almost 4 times the damage and costs almost half. If you include the 2vs3 width the damage drops a little bit but cost becomes even cheaper. Even 1941 light and medium tank damage compared to SPG only double where Heavy is still almost 3 times. As to hardness Light losses flat 30% (or almost half), Medium 25% (over a ...Bitt3rsteel tank templates 2024. Discussion. If you had seen his new template video then i assume we can agree with a lot of his templates are useful and that it is viable but if course you should know how to use it for it to be useful. His division is 10 medium & 5 trucks with supports of mot. Recon, engineers, art., logistics & anti-air.Cavalry - Suppression value = 2.0 base. Tanks - Suppression value = 2.5 base. MTD - Suppresion value = 1.2 base. Higher suppression stat = less divisions required for garrison > less chance of casualties (equipment and manpower). Based on the above and assuming the 90% cap I've heard of on supression values for garrisons is trued (so heavy ...It depends on terrain and whether you want to attack or defend. As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. Mountain 50, Hills 70, Marshes 50, Jungle 60, and Urban 80. Divide the width by 2 and you get the optimal template for that terrain.cav isnt really good for defense. i never use the garrison template for anything because mp doesnt do anything for units beside suppression. I use a small template of maybe 4-6 infantry with engineer company (important for defensive units) and maybe artillery. depending on the coastline and nation though.Try the following: Defensive 18w: 9 infantry. Attacking 44w: 16/4 infantry/arty. Space marines 44w: 15/4/1 infantry/arty/brick tank. Support (if you can afford it): engineers, arty, AA, logistics, medium flame tank. In that order. Remember that it is always better to use tanks to attack than infantry based battalions. 1.1. Share. CorpseFool. • 4 yr. ago. This is old, so stuff like garrison templates isnt really accurate anymore. Its also dustinl796, so it is questionable to begin with. At least he said to use SF, and he used left/right MW. A lot of the advice in the video, like 7/2 or recon or support anti tank arent really good advice. The_Radioactive_Rat.Light tanks are 10/12/14 for the models and armored cars are 9/12/15 so the same speed for the most part. Moment boosts are slightly better for the tanks except in desert where armored cars get a boost. Stats are slightly worse armor,soft attack,hard attack, piercing and defense. You also lose a shit ton of breakthrough.9 inf 1 arty (21w) is a good meta infantry template, so translating that to Cav would be 9 Cav 1 motorized artillery. If you wanna make offensive Cav divisions, 9 cav 3 mortarized arty (27w) would be good, but not great at defense and costly so I wouldn't make your whole army out of it. Cav is never really ideal because they don't get many ...Superior firepower can get away with running pure tanks in 15/5, or 7/3 or whatever you want. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. You can either double it for 40 width or swap out more tanks/motor for spg, like 6 tank 5 motor 6 spg.Use MAN tank designer and stick with medium tank 2s dont bother upgrading to medium tank 3. Upgrade guns on the tanks first, then reliability and then speed. Also upgrade guns on medium tank destroyers and medium anti air. Also use Guderian. Its not important to have too many tank divisions. 12 for barbarossa is good enough.9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert). 1. Award. What are the best light tank and medium ...Literally anything. AI only produces infantry and shitty SPG tank divisions. A tank division with over 30 armor will crush anything the AI comes up with. 2. Award. I'm in a good spot in my game with good industry but I only have 40 width light tanks with mechanized, I'm doing a mass assault game btw.Good singleplayer templates for NSB. I've been improving at HOI4 and noticing my templates are pretty bad. However when looking for templates most of them are for multiplayer or are outdated. Im looking for these templates, however any good tips or templates are appreciated. All around template.In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. 6-5 cavalry-inf with both high commands, support arty, Mass Mob. tag1989. • 3 yr. ago. the same as all other countries. 20 width (10 helmets), support anti-air, support artillery & engineers. done. for holding the line & pinning enemy troops in ...Further, a 40-width template suffers less dilution to armor/org from support companies. Cheaper: you only need one set of support companies, not two. Supply effective: half the support companies means have the supply used by support companies. All of this means you want a better division, not a cheaper one. That means 40-width, usually 12-8, 13 ...Find out what a new hire announcement is and how to create one in our guide. We also have a free downloadable email template. Human Resources | How To WRITTEN BY: Charlette Beasley...I don't think this is what people meant by touching grass, but technically correct is the best kind of correct. You can play hoi4 on excel if your brave enough. I've veen using 35W: 12 INF 3 MSPAG Supp: Arty, Rockets, AA, Supply, Engineers.Fastest way to Fascism is to rush the fascist focus tree, nothing fancy about it. As Portugal, I used a lot of artillery in my templates (11/6, old 40w meta template). The reasoning is that Portugal has the natural resources for it, and the Artillery combat advisor. Not sure what combat width you should aim for now, but having ~30-40% of your ...Hoi4 Tank Builds: Best Meta Templates 2023. Dozens of different fronts, great wars, and bloody conflicts are an indispensable part of Hoi4. Strong troops are needed to conquer and fully seize the territory of an enemy state. For this reason, we wanted to prepare a Hoi4 tank builds guide. Wouldn't you like your army to have an additional ...If you're doing Mobile Warfare, 4 or 5 motorized and then fill with medium tanks and eventually 1-4 medium spg, if you're doing Superior Firepower, which is kinda better, do same but with 6 motorized as Germany, 7 as any other countries. 40W tanks ofc. For blitzing through benelux and france, don't forget green air and CAS, with the air ...You can add motorised artillery, rocket mot. or mec. art. But modern tanks alone usually do the job very well. 20 or 40 withd, as usual. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf.rate) / reco / AA (if you lack air sup.) / logistic (if you go brrrrrr in Siberia). Reply.Try the following: Defensive 18w: 9 infantry. Attacking 44w: 16/4 infantry/arty. Space marines 44w: 15/4/1 infantry/arty/brick tank. Support (if you can afford it): engineers, arty, AA, logistics, medium flame tank. In that order. Remember that it is always better to use tanks to attack than infantry based battalions. 1.In this video, you'll see how heavy tank templates should look like in Man the Guns.Hearts of Iron 4 is a grand strategy game made by Paradox Development Stu...WHY This Division Is The NEW META - HOI4 Infantry Division GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feedbac...As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. Meta templates stay the same, with no changes (as of yet). I generally dont suggest using special forces, since you never get enough of them to make a difference, but the 14/4 template works for them too. 111 votes, 37 comments.Jul 19, 2023 · Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. 4 Infantry + 1 Anti-Tank Artillery. 4 Infantry + 1 Anti-Air Artillery. 2 Artillery + 3 Anti-Air Artillery. 1 Medium Tank.In RT56 the AI will tend to favor bigger templates, making the enemy divisions more dangerous and also less numerous, reducing the number of necessary calculations. Therefore, the game will run a little bit better. 1. Award. I am having trouble with breaking the enemy front line with my templates in road to 56. An important part of designing a divisio