Eu4 combat width of Technology
![Very simple mod that restores the combat width modi.](/img/300x450/393327498125.webp)
Why is combat now grotesquely in favor of AI armies even on Easy? Been winning battles in EU4 since initial release of the game. Learn the mechanics and always ensure that a key element (eg. like terrain, general, numbers or combat width) is in your favor. Never go into a battle with 50/50 odds and be surprised you lost.Apr 7, 2019 · Subscribe to downloadCombat Width for Terrain. Subscribe. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy! -Forest and Woods reduce combat width by 20%. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. -Mountains reduce combat width by 50%.In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources.The Mixed Roles template mixes Marines and Infantry for Combat Width 45 setup, while Amtrac Marine Balance focuses on defense. ... EU4 can be made immensely more difficult by choosing to lead the ...When it comes to choosing the right bed size for your bedroom, it’s important to know the exact dimensions of each size. The standard dimensions of a queen size bed are 60 inches w...The have a much better admiral. Naval battles is mostly about utilizing your combat width as much as possible, and to do that you need mpre naval engagement width. They have a 4 maneuver admiral so they have 40% increased engagement width. They are able to field 70 combat width of ships vs your 50 per say. Get a better admiral and spam more ...Just have 10 per siege stack and then at tech 16 you'll probably need a few more, see how they do. After Tech 16, you want a number of cannons equal to your combat width and a number of infantry equal to your combat width plus a few to cover casualties. Throw in 2-8 horses if you feel like.1)Combat width kadar bölüğü birinci sıraya koyuyor. (Atlı ve piyade) 2)Topçuları ikinci sıraya koyuyor. 3)Eğer fazla atlı piyade varsa ikinci sırayı dolduruyor. 4)Eğer ikinci sırada dolarsa yedeğe alıyor. Fakat ekran görüntüsünde (İspanya'yım) gördüğünüz gibi 36 piyade 6 atlı 15 topçum var ve 40 combat width ve 32 ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... I've read so many forums on this discussion but no matter what, I cannot understand combat width. I have a fear that I am not maximizing my military strength so by not knowing ...Most important for combat Morale, Combat(Engage) width - Most impactful to navy vs navy More cannons (even 100% is just 1 ship, just have more boats ). I think hull strength is more important for your flagship anyways. Hull strength - I guess this keeps your flagship in combat longer and buffing peopleTech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.Orthodox/Norse/Fetishist +5% Discipline Militarization +10% Discipline. So, if you mess with triggers of events and decisions, you will get +134% to discipline untill the end of game. Checksum will be changed, however, so only for fun. Now you can conquer the world with 1k stack.If you can launch enough heavies to match your enemies then fill out the rest with light ships for trading during peace time, else galleys if you need more naval combat ability. Later, you can build your combat fleets around the naval combat width. For example, with a combat width of 35 you could field 7 heavies and 14 light ships.Jan 30, 2021 · Europa Universalis IV. ... How can I check my naval combat width thingy? Reply. Report. R. robuzi Corporal. 55 Badges. Jul 3, 2015 46 27. Jan 30, 2021; Add bookmark #2You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ...That's kind of the idea but, in EU4, you'd want more homogenous corps than historical ones. Make a few infantry-and-artillery corps (only if you're at full combat width) and have smaller pure infantry and pure artillery corps to feed to the combined arms units when they're engaged and taking losses.Go to eu4 r/eu4 • by ... As troops in the combat width die the reserves will fill in, so a in a 25k vs 80k fight the 80k will have an advantage because it has a lot of reserves but the troops in reserve will still lose morale despite not fighting so it’s best to have a 2nd stack you can move into the battle when needed rather ...Finally, check your combat width regularly. Personally, I build at LEAST one 'full width' army. If I'm too poor to do that its gg. If your combat width is 30, that means you want at a hars minimum 30 infantry, or a mix of 30 inf and cav as above.Combat width determines the maximum number of units that can take place in that battle. If the CW is 20, and you two 15 stacks attacking, only 20 of them will participate. The others are held in reserve, and only directly participate in combat if space becomes available, e.g. when one of your individual units is out of moral, since this is the ...When possible subtract 6 from combat width and you have the number of Artillery than can be used from the second line. At tech 3 your combat width is 20. Maximum Combat width is 40. Ideally your armys comp should be this. Mil Tech Up to 6, Infantry: (combat width -6) x2, Cav:12.(36 Infantry 12 Cav).Something would always go wrong. Either the Ottos would declare on me first, or everything would go right and the Ottos would still beat our collective armies, even after sieging a bunch of stuff down and making sure to only engage in the right place (terrain advantage, proper combat width, etc).1.5 - 4.8 extra width (Coastal, 0 maneuver - Open Sea 6 maneuver). This can theoretically be higher if you have (rare) +engagement modifiers, but if you have those then you likely don’t need to worry about optimizing combat efficiency for naval anyway. That’s 0.5 to 1.5 extra heavies, which is nice but likely not as good as: -moraleTech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.If the enemy front row size (and combat width) is equal to or higher than your combat width then you can't flank. After all, your combat width is your max allowed number of units that can engage the enemy in the front line. *When you get +50% flanking range from tech you get 3 flanking range for cavalry. You then want 3 on each flank for a ...Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. You're probably not walking around with stacks this big or you'll be taking lots of attrition. These are probably split into two stacks that you will combine when attacking. Have your two stacks arrive in the same day. Your units deploy more optimally if ...Naval combat has combat width just like army combat, and each ship type takes up a certain amount of combat width. Heavies take 3, and galleys, lights, and transports each take 1. Galleys do double damage in inland seas, which makes them by far the most cost efficient ship for inland combat. You will still lose a lot of them simply because they ...The model is also using combat width in a seperate calculation. I take Inf+Cav to fill the frontline to the max of combat width. The artillery is then filled to the back row. I don't have reinforcements in it, but the total amount of units in one army (combat width + artillery = stack), say 34 won't come out to a troop limit of 90.I've updated the spreadsheet for 1.33. Posting here since this is the top result on google. You can see the thread on my profile. I will update this further as people make suggestions or combat changes again.Every unit in a battle will engage another unit. So if you have 30 units fighting 30 units. they all fight 1 unit. If however one side have less than 30 units. The units not engaged can flank the opposing sides units. If i recall correct, infantry have a flanking range of 1 and cav a flanking range of 2.Battle stack gets upgraded to whatever the combat width is, plus a few extra infantry in case of severe casualties. Only when tech 16 hits artillery starts to do real damage, then it's time to use full width artillery lines. As many as I can pay for, up to combat width. Whether or not I keep using cavalry depends on my enemies.Multiplayer Games. 28. –. 4. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery ...TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.Combat width has been described as the capability to field a certain number of front-line troops without said troops getting in each others way. In the latest WWW it was revealed that artillery takes up 3 combat width, while infantry takes 1 or 2 (can't remember).Battle stack gets upgraded to whatever the combat width is, plus a few extra infantry in case of severe casualties. Only when tech 16 hits artillery starts to do real damage, then it's time to use full width artillery lines. As many as I can pay for, up to combat width. Whether or not I keep using cavalry depends on my enemies.Because these doomstacks take lots of attrition and artillery maintenance is expensive. Check this table. Just a quick question about the combat width mechanic in game. When it says you have 30 combat width does that mean that a maximum of 30 units can be….Go to eu4 r/eu4 • by ... As troops in the combat width die the reserves will fill in, so a in a 25k vs 80k fight the 80k will have an advantage because it has a lot of reserves but the troops in reserve will still lose morale despite not fighting so it’s best to have a 2nd stack you can move into the battle when needed rather ...Are you in the market for a new gas cooker but limited on kitchen space? Look no further than gas cookers with a width of 55cm. These compact appliances are perfect for small space...The infantry, I usually put a max-combat width if it's on mid-game & late-game. If thr max combst width is 28, then I put 28k mens with 15 csnnons, if it's possible add some stacks behind them. Putting alone 15 cannons besieging is suicide. If they are under attsck they'll complete wipestacked.This means you should build your army to the combat width, with all infantry, minus two slots for cavalry. This can increase to four depending on your nation and even six if your economy is strong and you’re playing a cavalry-buffed nation.ucla prime cohort; h e b shortbread cookies. emma watson speech ethos pathos logos; gambino crime family current boss; my natural insight login; abbie friedman jim snyder weddingKreepingLizard • Naval Reformer • 3 yr. ago. Incredibly. Quality-Eco is ostensibly remaining 5% Discipline, which is exponentially superior to 5%ICA or 10%CCA as it affects damage dealt and damage received and every unit in combat. This just seems like a nerf to countries with weak Mil ideas.Dec 14, 2015 · Combat Width- 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. Slight increase in combat width. Morale- 4.0 at tech 19-22. No change to morale at this point. Supply increase- +200% at tech 19-22. Don't forget about it, and update your stacks, remember about backrow artillery. Flanking range - +50% flanking range increase at tech 19-22.Go to eu4 r/eu4 • by ... you'll want to engage a battle with a full backrow of artillery and more than the combat width of infantry, then reinforce with infantry stacks so that you keep your frontrow full. You may need to reinforce with some artillery too since now backrows take morale damage iirc. Terrain also matters quite a lot.The problem with EU4 is that its naval engagement width is set at a static 25. Although there are ways to up engagement width (+1 maneuver=+10% engagement width), they fall short of ever allowing the player to match this historic battle. ... The problem with much higher combat width is that you will be forced to spam big numbers of heavy ships ...Combat width is a crucial factor in land warfare that determines how many divisions can engage in a battle simultaneously. Learn how to optimize your combat width for different terrains and scenarios in this comprehensive guide from Hearts of Iron 4 Wiki.So your combat width should be about 27 if I'm not mistaken. Meaning you have 27 slots front and back row. Anything over 27k artillery is just wasting attrition. Now that means you can fit 27k in the front row. Cav are always on the side of a full line. However, your back line moves up into the front line once the front line breaks.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... At a combat width of 30 (tech 16) you'll have 4 cav. You'll be at 38 width then and it really doesn't listen so precise. It's fine to go 30/4/30 which means you'll have 4 infantry regiments for reinforcement. Europa Universalis 4 Wiki. Active Wikis. ACombat Width 40 is ideal for large-scale urban conflicA few years ago – the obvious answer was 20 width