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Eu4 combat width of Technology

Very simple mod that restores the combat width modi.

Why is combat now grotesquely in favor of AI armies even on Easy? Been winning battles in EU4 since initial release of the game. Learn the mechanics and always ensure that a key element (eg. like terrain, general, numbers or combat width) is in your favor. Never go into a battle with 50/50 odds and be surprised you lost.Apr 7, 2019 · Subscribe to downloadCombat Width for Terrain. Subscribe. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy! -Forest and Woods reduce combat width by 20%. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. -Mountains reduce combat width by 50%.In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources.The Mixed Roles template mixes Marines and Infantry for Combat Width 45 setup, while Amtrac Marine Balance focuses on defense. ... EU4 can be made immensely more difficult by choosing to lead the ...When it comes to choosing the right bed size for your bedroom, it’s important to know the exact dimensions of each size. The standard dimensions of a queen size bed are 60 inches w...The have a much better admiral. Naval battles is mostly about utilizing your combat width as much as possible, and to do that you need mpre naval engagement width. They have a 4 maneuver admiral so they have 40% increased engagement width. They are able to field 70 combat width of ships vs your 50 per say. Get a better admiral and spam more ...Just have 10 per siege stack and then at tech 16 you'll probably need a few more, see how they do. After Tech 16, you want a number of cannons equal to your combat width and a number of infantry equal to your combat width plus a few to cover casualties. Throw in 2-8 horses if you feel like.1)Combat width kadar bölüğü birinci sıraya koyuyor. (Atlı ve piyade) 2)Topçuları ikinci sıraya koyuyor. 3)Eğer fazla atlı piyade varsa ikinci sırayı dolduruyor. 4)Eğer ikinci sırada dolarsa yedeğe alıyor. Fakat ekran görüntüsünde (İspanya'yım) gördüğünüz gibi 36 piyade 6 atlı 15 topçum var ve 40 combat width ve 32 ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... I've read so many forums on this discussion but no matter what, I cannot understand combat width. I have a fear that I am not maximizing my military strength so by not knowing ...Most important for combat Morale, Combat(Engage) width - Most impactful to navy vs navy More cannons (even 100% is just 1 ship, just have more boats ). I think hull strength is more important for your flagship anyways. Hull strength - I guess this keeps your flagship in combat longer and buffing peopleTech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.Orthodox/Norse/Fetishist +5% Discipline Militarization +10% Discipline. So, if you mess with triggers of events and decisions, you will get +134% to discipline untill the end of game. Checksum will be changed, however, so only for fun. Now you can conquer the world with 1k stack.If you can launch enough heavies to match your enemies then fill out the rest with light ships for trading during peace time, else galleys if you need more naval combat ability. Later, you can build your combat fleets around the naval combat width. For example, with a combat width of 35 you could field 7 heavies and 14 light ships.Jan 30, 2021 · Europa Universalis IV. ... How can I check my naval combat width thingy? Reply. Report. R. robuzi Corporal. 55 Badges. Jul 3, 2015 46 27. Jan 30, 2021; Add bookmark #2You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ...That's kind of the idea but, in EU4, you'd want more homogenous corps than historical ones. Make a few infantry-and-artillery corps (only if you're at full combat width) and have smaller pure infantry and pure artillery corps to feed to the combined arms units when they're engaged and taking losses.Go to eu4 r/eu4 • by ... As troops in the combat width die the reserves will fill in, so a in a 25k vs 80k fight the 80k will have an advantage because it has a lot of reserves but the troops in reserve will still lose morale despite not fighting so it’s best to have a 2nd stack you can move into the battle when needed rather ...Finally, check your combat width regularly. Personally, I build at LEAST one 'full width' army. If I'm too poor to do that its gg. If your combat width is 30, that means you want at a hars minimum 30 infantry, or a mix of 30 inf and cav as above.Combat width determines the maximum number of units that can take place in that battle. If the CW is 20, and you two 15 stacks attacking, only 20 of them will participate. The others are held in reserve, and only directly participate in combat if space becomes available, e.g. when one of your individual units is out of moral, since this is the ...When possible subtract 6 from combat width and you have the number of Artillery than can be used from the second line. At tech 3 your combat width is 20. Maximum Combat width is 40. Ideally your armys comp should be this. Mil Tech Up to 6, Infantry: (combat width -6) x2, Cav:12.(36 Infantry 12 Cav).Something would always go wrong. Either the Ottos would declare on me first, or everything would go right and the Ottos would still beat our collective armies, even after sieging a bunch of stuff down and making sure to only engage in the right place (terrain advantage, proper combat width, etc).1.5 - 4.8 extra width (Coastal, 0 maneuver - Open Sea 6 maneuver). This can theoretically be higher if you have (rare) +engagement modifiers, but if you have those then you likely don’t need to worry about optimizing combat efficiency for naval anyway. That’s 0.5 to 1.5 extra heavies, which is nice but likely not as good as: -moraleTech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.If the enemy front row size (and combat width) is equal to or higher than your combat width then you can't flank. After all, your combat width is your max allowed number of units that can engage the enemy in the front line. *When you get +50% flanking range from tech you get 3 flanking range for cavalry. You then want 3 on each flank for a ...Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. You're probably not walking around with stacks this big or you'll be taking lots of attrition. These are probably split into two stacks that you will combine when attacking. Have your two stacks arrive in the same day. Your units deploy more optimally if ...Naval combat has combat width just like army combat, and each ship type takes up a certain amount of combat width. Heavies take 3, and galleys, lights, and transports each take 1. Galleys do double damage in inland seas, which makes them by far the most cost efficient ship for inland combat. You will still lose a lot of them simply because they ...The model is also using combat width in a seperate calculation. I take Inf+Cav to fill the frontline to the max of combat width. The artillery is then filled to the back row. I don't have reinforcements in it, but the total amount of units in one army (combat width + artillery = stack), say 34 won't come out to a troop limit of 90.I've updated the spreadsheet for 1.33. Posting here since this is the top result on google. You can see the thread on my profile. I will update this further as people make suggestions or combat changes again.Every unit in a battle will engage another unit. So if you have 30 units fighting 30 units. they all fight 1 unit. If however one side have less than 30 units. The units not engaged can flank the opposing sides units. If i recall correct, infantry have a flanking range of 1 and cav a flanking range of 2.Battle stack gets upgraded to whatever the combat width is, plus a few extra infantry in case of severe casualties. Only when tech 16 hits artillery starts to do real damage, then it's time to use full width artillery lines. As many as I can pay for, up to combat width. Whether or not I keep using cavalry depends on my enemies.Multiplayer Games. 28. –. 4. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery ...TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.Combat width has been described as the capability to field a certain number of front-line troops without said troops getting in each others way. In the latest WWW it was revealed that artillery takes up 3 combat width, while infantry takes 1 or 2 (can't remember).Battle stack gets upgraded to whatever the combat width is, plus a few extra infantry in case of severe casualties. Only when tech 16 hits artillery starts to do real damage, then it's time to use full width artillery lines. As many as I can pay for, up to combat width. Whether or not I keep using cavalry depends on my enemies.Because these doomstacks take lots of attrition and artillery maintenance is expensive. Check this table. Just a quick question about the combat width mechanic in game. When it says you have 30 combat width does that mean that a maximum of 30 units can be….Go to eu4 r/eu4 • by ... As troops in the combat width die the reserves will fill in, so a in a 25k vs 80k fight the 80k will have an advantage because it has a lot of reserves but the troops in reserve will still lose morale despite not fighting so it’s best to have a 2nd stack you can move into the battle when needed rather ...Are you in the market for a new gas cooker but limited on kitchen space? Look no further than gas cookers with a width of 55cm. These compact appliances are perfect for small space...The infantry, I usually put a max-combat width if it's on mid-game & late-game. If thr max combst width is 28, then I put 28k mens with 15 csnnons, if it's possible add some stacks behind them. Putting alone 15 cannons besieging is suicide. If they are under attsck they'll complete wipestacked.This means you should build your army to the combat width, with all infantry, minus two slots for cavalry. This can increase to four depending on your nation and even six if your economy is strong and you’re playing a cavalry-buffed nation.ucla prime cohort; h e b shortbread cookies. emma watson speech ethos pathos logos; gambino crime family current boss; my natural insight login; abbie friedman jim snyder weddingKreepingLizard • Naval Reformer • 3 yr. ago. Incredibly. Quality-Eco is ostensibly remaining 5% Discipline, which is exponentially superior to 5%ICA or 10%CCA as it affects damage dealt and damage received and every unit in combat. This just seems like a nerf to countries with weak Mil ideas.Dec 14, 2015 · Combat Width- 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. Slight increase in combat width. Morale- 4.0 at tech 19-22. No change to morale at this point. Supply increase- +200% at tech 19-22. Don't forget about it, and update your stacks, remember about backrow artillery. Flanking range - +50% flanking range increase at tech 19-22.Go to eu4 r/eu4 • by ... you'll want to engage a battle with a full backrow of artillery and more than the combat width of infantry, then reinforce with infantry stacks so that you keep your frontrow full. You may need to reinforce with some artillery too since now backrows take morale damage iirc. Terrain also matters quite a lot.The problem with EU4 is that its naval engagement width is set at a static 25. Although there are ways to up engagement width (+1 maneuver=+10% engagement width), they fall short of ever allowing the player to match this historic battle. ... The problem with much higher combat width is that you will be forced to spam big numbers of heavy ships ...Combat width is a crucial factor in land warfare that determines how many divisions can engage in a battle simultaneously. Learn how to optimize your combat width for different terrains and scenarios in this comprehensive guide from Hearts of Iron 4 Wiki.So your combat width should be about 27 if I'm not mistaken. Meaning you have 27 slots front and back row. Anything over 27k artillery is just wasting attrition. Now that means you can fit 27k in the front row. Cav are always on the side of a full line. However, your back line moves up into the front line once the front line breaks.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... At a combat width of 30 (tech 16) you'll have 4 cav. You'll be at 38 width then and it really doesn't listen so precise. It's fine to go 30/4/30 which means you'll have 4 infantry regiments for reinforcement. Europa Universalis 4 Wiki. Active Wikis. ACombat Width 40 is ideal for large-scale urban conflicA few years ago – the obvious answer was 20 width

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Nov 18, 2021 · How Army Composition Wo.

So if typical supply limit in your area is 40, good late game stack is something like 24/0/16 or 20/4/16 (depending on how much you can be bothered with microing cavalry). If you expect difficult battles, keep two such stacks near each other so you can merge them briefly. Don't worry about combat width at all. 0.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Tinto Talks #11 - 8th of May 2024I understand the late-game combat meta is to have a full stack be enough infantry to fill the front line and enough cannon to fill the back line combat width. Another thing I typically hear is that because of this meta, cavalry is simply not worth the additional maintenance cost because their main job is flanking which is not necessary if the combat width is full.When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid...4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.Nubnut Aug 25, 2014 @ 4:19pm. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). #1.ucla prime cohort; h e b shortbread cookies. emma watson speech ethos pathos logos; gambino crime family current boss; my natural insight login; abbie friedman jim snyder weddingYeah, but cavalry is not that good so feel free to ignore it. For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege ...Just have 10 per siege stack and then at tech 16 you'll probably need a few more, see how they do. After Tech 16, you want a number of cannons equal to your combat width and a number of infantry equal to your combat width plus a few to cover casualties. Throw in 2-8 horses if you feel like.The have a much better admiral. Naval battles is mostly about utilizing your combat width as much as possible, and to do that you need mpre naval engagement width. They have a 4 maneuver admiral so they have 40% increased engagement width. They are able to field 70 combat width of ships vs your 50 per say. Get a better admiral and spam more ...Your combat width is the width of both rows. Only cavalry and infantry fight in the first row while cannons take (and give) double damage in the front row. So ideally you have a full combat width of cannons, and a full combat width of infantry (and cavalry in the early game) in 1 "army". I will normally half it once my army is too big for ...Combat width: +2; None: 1715 An outer ditch became a key area for the siege. If attacking troops gained control of the glacis, then the bastions would be lost. The ditch became the first line of defense for a fort. Access to this ditch, and ensuring it kept providing protection to defending troops became a key part of fortification design.incidentally my army combat width is 24 so if i take that and add the 10% from coastal sea zone multiplier i get 26.4 which rounded up gives me the same naval combat width as shown on the combat screen, not sure if this is the calculation being used in game but worth testing further. 353K subscribers in the eu4 community. A place to share ...And since this is early in the game, your combat width is probably too low to be using all 30k troops. Combat width is basically the number of troops that are allowed to be in combat at the same time. If you fight in places like mountains, your combat width goes down significantly which means that you can be defeated by a much smaller enemy army.After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. 1. Award.KinZSabre. • 8 yr. ago. +10% infantry combat has roughly the same effect as +10% morale, except only for infantry. Morale or discipline is almost always better than combat ability, as they effect all units. 3. [deleted] • 8 yr. ago. Infantry is good in the early game and remains so throughout. Artillery combat is nice in the late game.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Full combat width of heavies will easily kill a full combat width stack of Galleys even in inland seas. If you have money or have a low naval unit cap but need to fight in the water ...5. Discipline and Morale: Discipline and morale are crucial. Higher discipline leads to stronger troops, and maintaining high morale boosts combat effectiveness. Invest in ideas, advisors, and events that enhance these aspects. 6. Combat Width: The combat width determines how many units can fight at once in a battle.When it says you have 30 combat width does that mean that a maximum of 30 units can be ... It's still basically free extra damage though, and with eu4's battle mechanics that damage advantage snowballs into a big battle advantage, so don't underestimate it either. Oh, and artillery gives half their defensive pips (rounded down!) ...Army unit composition is an important aspect of Europa Universalis 4 (EU4) as it determines how many regiments can fight at once. Your Combat Width, which can be found in the military screen of your country's interface, is tied to Unit Composition. Increasing your Combat Width can be done by unlocking Military Technology.They take up three combat width to balance them out, but will still wreck a similarly combat width'd fleet. Admiral maneuver is crucial when using heavies, as every pip of maneuver adds more combat width. Please post a screenshot of your defeats, and we can work out what's going on under the hood. 1. Award.Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.Just have 10 per siege stack and then at tech 16 you'll probably need a few more, see how they do. After Tech 16, you want a number of cannons equal to your combat width and a number of infantry equal to your combat width plus a few to cover casualties. Throw in 2-8 horses if you feel like.Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing ...4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.The combat width used in a battle is the highest combat Go to eu4 r/eu4. r/eu4. A place to share content, a

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Top Travel Destinations - Galleys in 1.31 are completely broken. D

I'm fighting spains 23 heavy ships in the Mediterranean with 75 gallies and 30 heavies and I get my ass handed to me. He has a leader with (0/0/6/0)…LuchiniSam. • 5 yr. ago. Discipline also reduces the damage you take, while Combat Ability only increases damage. Now, obviously 15% > 5%, and in the early game most of your troops are infantry anyway. But I'd say by the time you're forming Italy, artillery is starting to take over as the main damage source. So at best, you could say infantry ...As far as I know battle system=; 1)Deploy all infantry and cavalry regiments to fill combat width at the frontline 2)Deploy all artillery to the second line. 3)Remain any more inf or cav then fill second line 4)if there are still remaining troops, they will wait as a backup But; I have 40 combat width.135 votes, 32 comments. 354K subscribers in the eu4 community. ... If you have combat width 25 your stacks should be 21-23 inf, 2-4 cav and 10-25 art. The more money you have the more artillery. If your force limit is less than that, just scale it down.Combat width determines how many regiments you can field in a battle and affects your army's damage and morale. Learn how to optimize your army composition, deployment, and targeting with different unit types and modifiers.In theory those stacks you have are "correct", in practice arty is too expensive and you would take too much attrition. If I have 40 width I'd walk around with 16-4-10 (inf-cav-arty) with two in pairs ready to group if needed. Arty is not essential at all until tech 16 but given your combat width you are there already ofc.My rule of thumb is that two armies need to fill one combat width with infantry and cavalry, so for 30 combat width, use 12 inf 4 cav. Use the correct amount of cav, 4 works for starting tech, when you get +50% flanking move to 6 and when you reach +100% use 8. For artillery use what you can afford, if you are struggling financially start with ...Combat width determines how many regiments you can field in a battle and affects your army's damage and morale. Learn how to optimize your army composition, deployment, and targeting with different unit types and modifiers.It depends on combat width. 26 inf vs 20 inf in a 20 combat width battle is going to be identical to 20 inf vs 20 inf Reply reply More replies. oMarlow99 ... Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar and its fantasy settingThere has been an increase in the net percent of owners raising average selling prices, which makes it the highest reading since the fourth quarter of 1974. Small business owners c...Feb 9, 2022 · The flanking range bonus makes them very powerful when attacking armies smaller than your current combat width. However, artillery actually has the same flanking range that cavalry does, making cavalry less and less useful over time as full artillery back rows start becoming more dominant.Having an itchy scalp can be a major annoyance, and it can also be a sign of underlying scalp issues. Fortunately, there are a variety of shampoos available that can help soothe an...For example, i usually use 12 inf 5 cav and 3 siege for a 20 army. I seen a video a while back that explained combat width and how to compose your armies. So i guess thats what im looking for. Having trouble finding it I go 16/4/20 by end game. For 20 stack I'd go simply 8/2/10. At 30 stack I'd go, shocker, halfway between the two, 12/3/15.Imagine combat width is 1 unit wide. There is a fight, on one side, there is 1 cav, on the other, 2 infantry. The cav kills the front line infantry, but then the 2nd moves forward and finishes off the cav. This plays out the same no matter the combat width and how many infantry need to move forward as for each cav you can afford the two inf.Please return terrain penalties on combat width in EU4. Reply. Report. H. hwoosh Field Marshal. 69 Badges. Aug 5, 2013 2.976 1.233. Jul 23, 2017; Add bookmark ... set up your army movements so you hit your enemy with as much cav as possible on the very first day—ideally an entire combat width—and immediately reinforce the battle with enough ...Depends on the tech. Early inf is obviously better. Artillery gets better as the game goes on. It's a rather complex topic, since price, combat ability and most importantly mil techs (and therefore unit pips) interact and influence each other. Most important points: - Artillery ("A") costs 3x as much as infantry.Want to open conversation on the changes to Ramparts in 1.34 and the removal of Terrain Combat width modifiers. Some of you may remember back before 1.19 Terrain would effect Combat Width in addition to its current effects, with -20% in Forests and Woods, -25% in Hills/Highlands, Jungle and Marsh, to -50% in Mountains. Tech 1-16: 4 cavalry and the rest of combat width of infan