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Kotor 2 consular build of Technology

Well, there is actually really good consular build that you can st.

First, thank you to everyone who commented and provided feedback on the original guide, and anyone who has reached out to me. I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. The original guide had information spread between Reddit and ...the common comedy build is blaster dark jedi sentinel into sith marauder. have ridiculous dex, minimal strength, high con for implants. dump all your skill points into repair (make sure to make repair a class skill with a feat) use dual blasters and spam rapid shot. get the precise shot feats.This is a problem with Scouts. They get some good starting feats, but if you plan on going past level 2 you'll need to burn your level 3 feat on something that isn't optimal. Conditioning is probably the best choice as it will at least benefit you for the rest of the game. 5/15 in your case means you'll have 5 levels of Scout and 15 levels of ...Build Goals. Defeat Malak with consular. Max out HK-47 with repair. While HK is not an optimal party member, he's the optimal party member of our hearts. The game just isn't the same without him present. Pass all persuade checks. Maximize force power DCs, number of feats/force powers, HP, AC, and saves. Considerations.Build Summary. Combat Gear. Maximum DPS Version: Weapons: Prototype Vibroblade/Mission Vibroblade -> Double Bladed Lightsaber / Dual Baragwin Assault Blade. If keeping the double blade, use Mantle of Force, Phond and Solari for maximum damage in the endgame. ... Skills: 12 Repair when you become a Consular, max Persuade, 8 into …I think the problem with your consular build is that you're not taking into account that you get so many things that can boost your wisdom and charisma that there is no excuse to waste initial points on paying 2 for 15 and 16's. I'd go with the traditional 12 Strength. 12 Dexterity. 14 Constitution. 14 Intelligence. 12 Wisdom. 14 CharismaThe characters are put down into an ordered list within the tiers, which determines their placement within their tier. A character's story importance, personality, appearance, and dialogue have no impact on their placement in this list - sorry HK. The untiered list would be Carth > Juhani > Bastila > Jolee > Zaalbar > Canderous > Mission ...This is my first ever true Consular build so that's been pretty exciting and I've been comfortable with it, but suggestions still welcome of course. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. SPOILER. An ...My favorite is DS Counsular -> Sith Assassin. Insanity + Sneak Attack + Master Speed + Master Rapid shot = cleared room in seconds. If you go with a gunslinger jedi, you're definitely going to want the feats Close Combat and Precise Shot. EDIT: Also, for force powers you'll want to take Force Deflection/Reflection.Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...Looking for a good Kotor 2 Sword Build. Title says it all. I have played Kotor 2 plenty, but more or less have had only two playstyles. I would like to try a Consular/Sith Lord build that uses swords instead of lightsabers. Best tips for how to build this? Archived post. New comments cannot be posted and votes cannot be cast. High dex and the ...Star Wars Knights of the Old Republic II: The Sith Lords logo. Contents. 1 Jedi. 1.1 Jedi Weapon Master; 1.2 Jedi Watchman; 1.3 Jedi Master; 2 Sith. 2.1 Sith Marauder; ... a Jedi Consular can become a Jedi Weapon Master if light side, or a Sith Marauder if dark side. Although Weapon Specialization: Lightsaber can now be selected …Both Soldier and Consular level up Fortitude Fast, the Soldier's slow Will progression is somewhat offset by the Consular's fast Will progression, but Reflex might be lacking since the best you can get is an average from the Consular. If you want to optimize though, then forget this build as the large ammounts of feats you get as a Soldier do ...Lightning storm is the classic, and pretty much the best. Otherwise, I'd just suggest lightsaber-focused. I love rolling a Soldier/Guardian and using dual-wielding or a double-blade to absolutely obliterate everything in the game with a full strength and health build, no powers at all with heavy armor.Sep 15, 2021. #5. IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It ...Light. Because light side mastery adds +3 WIS for a Consular. Prestige class: Watchman/Assassin. Because it keeps the edge in skill points and opens up skill options to clear the game (mainly Computer Use for T3-M4, you already have Repair, Persuade, and Awareness as a Consular). The Watchman/Assassin also has Sneak Attack bonuses which ...You simply use Master Force Speed, followed by Rapid Shot, followed by a rofl-stomping faceroll of all your enemies. Seriously, by the late game you can melt through Kreia and Sion and all the Trayus Academy. force stuns are also v v v good for a blaster build. Thanks for the reply.KOTOR 2. Here are my ideas for a LS consular build. Spoilers below. Many many spoilers. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with ...Jedi Master/Sith Lord (Consular Class) Regardless of their chosen class up to this point, players can select any of the three above options. However, it's highly recommended to stick with one's ...Sep 15, 2021 · 304. Sep 15, 2021. #5. IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. Just a heads-up to anyone planning on playing KOTOR 2 for the first time ...This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the guardian class. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. There are many builds that are capable ...The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills.A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I've done a 5/15 in the past, but found that the extra powers that it gives aren't required for the build. …A strong brand presence sets your business apart from competitors. Learn what brand presence is and how to get it established and growing. Marketing | How To REVIEWED BY: Elizabeth...In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and. diplomacy, seeking to defuse any situation and only resorting to violence when all other. options have been exhausted. The Jedi Consular begins play as a member of a different class.135K subscribers in the kotor community. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian…I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. ... I concur with the scout build and attribute allocation. Focus on gathering as much …KotOR: Optimal Consular/Guardian. KotOR2: TSL Advice. This page will be a work in progress for a while. I have done similar runs through K2 using a max wisdom consular and will eventually try a full melee build as well. Here is a rough guide I have put together for now: KotOR2: TSL Optimal Consular Rough Draft ...2 Darth Build. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". Naturally, this requires players to choose the dark ...KOTOR 2 Consular Build. This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. Attributes : Many people would probably choose to have 8 STR, but peragus would be very hard that way, and also I personally hate negative point. 14 Dex for finesse feats, 12 INT or 14 INT if you put 8 STR for ...Persuade is kinda useless in K1 and Repair/Computer Use remain useful until the end of the game so if you wanna do do a Force focused build I recommend Scout/Consular. Scoundrel/Guardian is the most damaging build of the game because Sneak Attack procs with Force Jump. I literally don't see any reason to pick Soldier unless you want to use ...Star Wars: Knights of the Old Republic II - The Sith Lords. Consular/Sith Assassin build. Hiruko53 10 years ago #1. It's been quite a while since I've played this game and I only ever really played it all the way through once, so I was hoping for some help with my build. I planned on using:Consular is the mage. Consular basically has a trivial end-game, but Guardian isn't exactly challenging. But, Consular has a harder early game. While going with the extremes of Guardian or Consular is usually the best route for KOTOR 1, I’ve always found Sentinel (with Watchmen/Assasin) to be essential in 2.There are only two 'optimal' builds in the game that have their own identity: Weapon Combat Specialist DS Guardian/Marauder with max STR. Universalist LS Consular/Marauder or Consular/Assassin with max WIS. A Guardian/Marauder has the largest damage with weapons due to the DS masteries of both classes stacking.Sith have ridiculously powerful force powers. If you just want to murder everything without effort, start as a Consular, pump up your wisdom and charisma and use Force Storm every time you walk in a room. Not much of a challenge, but you asked for best Sith build and you can't get much better than that. Also, I wouldn't leave any attributes ...did the soldier consular build in kotor 1 and want to try this build out for 2 any suggestions how I do it. want to be able to use lots of powers and still do good melee Showing 1 - 4 of 4 commentsNew Build: Jedi Boring nerd Consular... Attribute Starting Value Strength 8 Dexterity 14 Constitution 14 Intelligence 14 Wisdom 14 ... Never before seen Star Wars: Knights of the Old Republic demo from E3 2001. Aug 28, 2022 · 2.2 Sith Assassin 2.3 Sith Lord Join this channel to get special emojis, pSpecifically, if you usually end up as a

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Now let me explain. In my opinion, all derivatives of the Je.

Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon fighting, you then have 6 feats left as a Consular, you need master 2 weapon fighting ...The Sith Juggernaut. Jedi Guardian - Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has.STAR WARS™ Knights of the Old Republic™ ... Assuming we build a Scoundrel 5 / Jedi Consular 15 that levels strength. He starts at 16 STR can get 34 STR (+12 modifier). Gets 20 base strength (16 + 4 from level ups) +5 from Dominator Gauntlets, +5 from Master Valor, +4 from Adrenal Strength Stim (+14). I omitted the belt because you'll likely ...1 Jedi Watchmen. This skill-based prestige class is the best for creating a well-rounded Jedi. Jedi Watchmen also have the best Saves in KOTOR 2, thus making this Jedi the greatest prestige class ...You have to pick Consular. This is a caster build, and the Consular's Force Focus line is necessary. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online.In Kotor 1 Int is a dump stat imo. If you are roleplaying or you like having your PC be the utility of the group, than pump Int. For example when I do my canon run, it just feels off for me to have it any lower than 14. However when I am trying to make a combat based build I always dump INT. Kotor 2 is a completely different story.2 Darth Build. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". Naturally, this requires players to choose the dark ...SWTOR 7.5 Best Solo Builds Guides List. This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character's skill trees, gear and playstyle to have an enjoyable experience playing solo!For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and ...You can easily get through the game with your own unique character and will be rofl-stompingly strong by the end anyways. GT: KobeAtTheBuzzer. Packers, Lakers fan. TheHaggus (Topic Creator) 11 years ago #3. I enjoy making characters as powerful as I can, don't really know why, but I do it in every RPG I play. #4.Consular is the mage. Consular basically has a trivial end-game, but Guardian isn't exactly challenging. But, Consular has a harder early game. While going with the extremes of Guardian or Consular is usually the best route for KOTOR 1, I’ve always found Sentinel (with Watchmen/Assasin) to be essential in 2.Valorion. Thoughts on This Consular/Marauder Build. Class: Consular. Prestige Class: Sith Marauder. Attributes: Strength- 10. Dexterity- 12 Constitution- 14 Intelligence- 14 Wisdom- 14 Charisma- 14. Skills: Persude- Max ASAP. Repair- Max ASAP Awareness- 10-15. Feats: Toughness 2.I ran blasters only on a Jedi Consular/Watchman with the full Precise Shot feat line. ... This is more of a sith assassin that I will also replicate in KOTOR 2(I mirror my builds in both games, which always makes it fun). ... *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith ...Need help with build for max content run. Ok so I've played kotor 2 a bunch of times but it's mainly been the same high wisdom/low intelligence consular build. Im trying to run it again but but to make a sentinel with high intelligence. My goal is to be able to pass all skill checks, unlock all dialogue and overall just get as much content ...I'm planning on starting up another run through on KOTOR 2 as a dark side consular. Was just looking for any advice on interesting or fun builds. Also open to a dark side version of just crushing everything with a lightsaber with massive damage or any other fun build you can think of. Thanks in advance!Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...Kotor 2 Party Builds. Bao-Dur: Unarmed Jedi Guardian. Save levels and convert him to a Jedi Guardian very early, since you certain feats will be messed up by converting later (particularly the unarmed damage feats). The idea here is to simply give Bao-Dur the dueling feats, master flurry and any gear that improves unarmed damage.If you play the game normally, you will have 12 levels of Jedi Consular, meaning you can only select 15 powers . Minimum powers to get for a light side Consular is: Master Speed (3) - you started witb Burst of Speed, finish this. Master Valour (3) - you started with Valour, finish investing in this. Cure (1) - heals yourself in place of ...Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to …Best Kotor 2 story build Jedi consular, Jedi Watchman/sith assassin build guide. KOTOR 2. In Kotor 2 there are a lot of dialogue skill checks so I tried to make a build where I can access as many as possible without sacrificing DPS and this is what I came up with start off with a Jedi consular. I'll try to give options if you prefer strength or ...A +2 defence bonus is always a good thing to have throughout the game. Scouts start with implant, which is a handy line of feats to get, so you'd actually be getting more feats going scout than soldier if you stay at lvl 2. If you do go this route, I'd build a heavy-armor wearing consular. I'd beeline to Korriban for the sith-mask (regenerate ...You will choose the Jedi Master class for a few reasons: Light Side Enlightenment (change your party alignments for stat boosts + roleplaying!) Endgame it becomes a solid Battlemage-esque character with Force Enlightenment, you slaughter groups with Insanity/Storm and can hold your own with a lightsaber as well.For a sneak attack build, the only powers I would consider essential are stasis field and master speed. Destroy droid is useful as well for LS offensive. Master Valor is by far the best/most important buff in my opinion, and Master Heal is always great because it completely nullifies the need for medkits and antidote kits.That is literally my favourite class in kotor 2. The Sith Lord eventually learns a power called something like 'force cripple' which is a massive nuke. It has a cool animation too, so you really feel like you're crushing the life out of someone with that ability. Consular/Sithlord with obviously a lot of wisdom/charisma for your force powers is ...May 10, 2014 · Now let me explain. In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. Well he was. But for KOTOR II he is the worst. Funny how that works out. The reason is that the Jedi Sentinal gets the best skills, and in KOTOR II, skills are less ...If you are a millennial without a credit score you are not alone. Statistics show that most millennials have no idea how to build credit or even how to check a credit score. The fi...For a Consular/WM, this is the build I would usJedi []. Your main character starts as o

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Fugdish. • 9 yr. ago. Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game. I didn't have any trouble unlocking stuff in conversation (mostly because of my ...Jedi []. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Saving levels allows you …Ranged builds are less class-dependent than others. For starting, Soldier gets the advantage of weapon specialisation (which is at least at 15% boost to DPS for pistols and still not bad for heavy weapons) and extra feats. Scoundrel gets sneak attack (more powerful if you are using stunning force powers).Just finished playing kotor with a consular and now I am gonna start kotor 2 for the first time and want to go more melee with a sentinel. I've found tons of good guides for consular and guardian but very few for sentinel in kotor 2.Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...Just got back into KoTOR II, looking for the best warrior build. Hey guys! As the title says, I've recently got back into KoTOR II and finished a play through as a consular that was pretty much just a caster. Now I'm looking for a pretty much pure melee build with defensive and maybe a few offensive abilities.The Marauder will allow you to build a Tank Mage, perfectly capable of killing everything in the game with either your lightsaber or force powers as you see fit. Superior Two Weapon Fighting will completely eliminate the two weapon fighting penalty and Increase Combat Damage and Ignore Pain will allow you to deal out and absorb damage with ease.KotOR: Optimal Consular/Guardian. KotOR2: TSL Advice. This page will be a work in progress for a while. I have done similar runs through K2 using a max wisdom consular and will eventually try a full melee build as well. Here is a rough guide I have put together for now: KotOR2: TSL Optimal Consular Rough Draft ...John S Kiernan, WalletHub Managing EditorApr 12, 2023 Building credit from scratch doesn’t have to be difficult. The best way to build credit is to open a credit card, preferably o...Kotor2 consular build. Archived post. New comments cannot be posted and votes cannot be cast. You can refer to this. Disclosure: I wrote this. Changes from my comment would be to start with 14 CON and 12 CHA instead. Getting to 18 CON is recommended for most, instead of the 16 CON I mentioned back there. [EDIT: reflected these changes in comment.]The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan's Optimal Consular build, which turned into one of my favorite playthroughs. Highly recommended! As I contemplate a follow-up combat-oriented build, I'm reminded that there are multiple "optimal" ways to hack-n-slash through the game with …Constitution 15. Intelligence 12. Wisdom 10. Charisma 10. Then add 1 point to Constitution and remaining points to Strength. As you play through the game, you get better gloves. The Lightning Gloves (+2-12 Electrical) are the best I have found. For force powers, I recommend Master Speed, Master Valor, and Master Heal.For a single weapon with Master Speed, MCS > Flurry when: 4.2D + 1.2M + 3N > 4.4D + 0.4M + 4N 0.8M > 0.2D + N M > 0.25D + 1.25N The only two Massive Criticals bonuses in the game add 2-12 or 7 average (so M = 0 or 7), so if M = 7 and N = 0 then MCS only surpasses Flurry when D < 28, and if M = 0 then MCS cannot surpass Flurry without a Keen bonus:Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain ...If you're Consular and you can CC or hit from range with Force Powers, its not as important. I'm going a Scout/Consular Melee/Force Power hybrid build on Impossible difficulty (restored content mod adds this)and 12 Constitution is enough, although I do die if I take a few consecutive hits, but I have so much Wisdom/Charisma now that I can keep ...Have started one playthrough already, but it's been a while since I played it and kinda mess up skills at the beginning (distributed them evenly…Have started one playthrough already, but it's been a while since I played it and kinda mess up skills at the beginning (distributed them evenly…KOTOR II: Sentinel to Watchman to play the luminous being you are. Invest in INT, CON, and DEX. Skill checks are more important than being overpowered. Consular to Sith Assassin for overpowered sneak attack damage against stunned enemies. Force Focus is the best class power in game and pairs well with a stealth build. Buff INT, CON, WIS, and STR.zephiel7 Well, for those of you who have played KOTOR 2, how would a lightside consular/Jedi Master fair? Would a dark side Consular/Sith Lord be better? It seems to make more sense. A Jedi Master seems to rely more on the force to buff himself (Valor, Shield, Heal, force enlightenment), while a Sith Lord could use his offensive DS powers (storm, force crush, kill) to completely wipe out ...Also, with force powers, you can take advantage of that sneak dmg on regular hits too. Sure, a solider/guardian is the optimal choice, but scoundrel/guardian has some great potential dmg output. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. Thanks for advice on weapons though ...Force Kill’s DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it).Jedi []. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Saving levels allows you to gain more levels as a Jedi (up to 18, since ...12. Improved Two-Weapon Fighting. 15. Master Two-Weapon Fighting. As you are not investing into STR in the beginning, there is reason in taking Finesse: Melee Weapons earlier than advancing the Two-Weapon Fighting line if you wish. This will then let you use your higher DEX attribute to determine attack rating. This changed in KOTOR 2. All classes in KO