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Orbital bombardment stellaris of Technology

Invading planets is faster, I get a new planet, and I get t.

At least some were last verified for version 3.11. This article is for the PC version of Stellaris only. Tomb World colony events have a large chance to trigger 2 or 3 years after a Tomb World has been colonized. Each event can only happen once per empire. Unlike most other colony events, tomb world colony events can still happen if the planet ...Black Jack Jun 12, 2016 @ 12:55am. Any ship can do it. But it takes time as the calculation is based on fleet military power. Also you can get the exterminatus mod which I highly recommend. Your fleet stance and policy on bombardment will also determine which level of bombardment your fleets can use. #1.As far as I know, orbital bombardment is meant to destroy the planetary fortifications so that your Assault Armies can invade the world without getting slaughtered. Full bombardment does that the fastest while carrying the highest risk of inflicting damage to the buildings and population of the world as a side effect.I am playing a game now and my fleets seem to be unable to maintain orbital bombardment without my direct supervision. They either randomly stop and can't resume bombardment until I move them far away from the planet and back again. ... then telling them to resume bombardment while all ready in orbit will result in the action being cancelled ...Building a galactic empire isn't easy, but picking the right guiding principles for one's domain helps. These Civics make Stellaris a bit easier.Adjusts/buffs bombardment stances into something that makes planetary shield generators more than just decoration. You can brush up on how bombardment works on the wiki [stellaris.paradoxwikis.com]. - Selective has its niche as having the highest army to planet damage ratio available to most empires, but has the weakest …Orbital bombardment should increase army damage. Pretty much the title. If you think about it, having your ships being able to bombard enemy positions while you are engaging them should significantly increase the damage they take. I mean besides the small amount of damage the orbital bombardment already does, it should give the armies a damage ...I will point out as well that fleet power doesn't factor into bombardment strength, it's the fleet capacity that matters instead. I believe 100 fleet capacity is the cap for effectiveness so 100 corvettes, 50 destroyers, 25 cruisers, 13 battleships, etc of any fleet power is all you need for a full bombardment.This page was last edited on 5 June 2018, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewAdjusts/buffs bombardment stances into something that makes planetary shield generators more than just decoration. You can brush up on how bombardment works on the wiki [stellaris.paradoxwikis.com]. - Selective has its niche as having the highest army to planet damage ratio available to most empires, but has the weakest …Orbital bombardment occurs when a fleet is in orbit around a hostile world and causes damage to any armies but also kills pops and causes devastation. Effectiveness is based on the fleet size of the fleet in orbit, although it suffers diminishing returns after 100, and planet size, with every 10 planet size halving damaged from bombardment.SnooStories8859 • 6 mo. ago. Basic bombardment is pretty lame. Some of the advanced ones like the pox are sorta ok. But none of it compares to a large stack of space mariens. 1. Reply. KerbodynamicX • 6 mo. ago. If orbital bombardment is powerful, there would be no point to build a colossus. 1.A Hive mind is going to do whatever is best for the Hive. It doesn't care about anything else and deals in black and white, not gray. There may be varying degrees of good or bad, but a Hive Mind would only see the possibility as either good or bad. So it is perfectly reasonable for a HIve Mind to conduct Full Orbital Bombardment. Unless there is something on the surface that needs to be saved (ie.Hard coded Minimum is 2%. 11. Award. Unyielding tradition -> -25% orbital bombardment damage Adaptability tradition -> -25% orbital bombardment damage Planetary shield -> -50% orbital….I never know though whether i should help my troops by keeping up the barrage or whether i am just hurting my own units with it. i dont think your ships keep bombarding the planet from the moment your soldiers land. Bombardment stops when ground combat begins. The game is kinda coy about that info and it's hard to find out on …Orbit Irrigation Products, Inc. commonly referred to as simply Orbit, produces irrigation products for residential and commercial home and garden use. Occasionally, you may need to...You lot are sorely overestimating the impact of orbital bombardment. I mean, we get bombarded daily by tons of space debris and we don't even register it. Well, we do notice a few colorful streaks, maybe a Chelyabinsk or two, but you're gonna need real planet killers to do any real damage. ... It seems to be a common problem in Stellaris that ...A Hive mind is going to do whatever is best for the Hive. It doesn't care about anything else and deals in black and white, not gray. There may be varying degrees of good or bad, but a Hive Mind would only see the possibility as either good or bad. So it is perfectly reasonable for a HIve Mind to conduct Full Orbital Bombardment. Unless there is something on the surface that needs to be saved (ie.And there's nothing wrong with having them degrade with devastation so a proper bombardment can disable them. Upgraded Starbases are so easy to roll over that they are just a speed bump, and while i prefer fleet mechanics in stellaris, that really should be changed if we don't want people to constantly cry out for more planetary defenses.Full is extensive bombing campaigns, indescrimtly attacking of local populaces, tactical forethought along with specialized bombardment weapons A hive mind lacks the focus to take a detailed analysis of a planet and its weak spots and simply delivers the force it knows will succeed?Does orbital bombardment continue after troops have been landed or does it cease? I'm curious if it provides some sort of orbital support bonus or continues to damage defense forces as that would make sense and be another advantage to having space superiority in a system. It appears to me that it just ceases altogether.In today’s fast-paced world, we are constantly bombarded with information. Whether it’s reading an article, studying for an exam, or simply catching up on the latest news, our brai...Help with bombardment stance! I had hoped to play a compaign based of orbital purging (exterminatus) but that didnt work even with Armageddon (fanatical purifiers). I then downloaded the Stronger Orbital Bombardment mod, and still, nobody is dieing due to bombardment. Thats when I noticed, even though my policy is correct, when my ships are ...As for bombing habitats it is just like any other planet, except the population is much lower. Which means an enemy using bombing tactics to kill populations can bomb them empty easier. They count as colonies and are a good way to fortify choke points when you slam a bunch of fortresses on them, with the shield on top of course. Is that ...Install Better Orbital Bombardment - FGRaptor Mod via Steam. This Mod Adds Better Orbital Bombardment - FGRaptor to the Stellaris Game. Updated for Stellaris v2.3.0. DescriptionOrbital Bombardment is painfully slow, even though dozens of ships are dropping nukes on planets… gotta go faster! This buffs all bombardment stances and also gives ...Your fleet will take up position and begin bombardment without you having to give them a very specific order beyond "attack the planet". You'll know when they are in fact bombarding the planet because the symbol in the outliner for what they are doing will have a little bomb symbol on it. Mistfox 12. Juni 2016 um 8:02.Once constructed they are always placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses also contain an FTL inhibitor if the FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the Global Defense Grid technology, as well as a Tier II capital or aboveIt's a gaia world. I am playing for the first time and curious what will happen if devastation reaches 100% and/or all pops are killed. Archived post. New comments cannot be posted and votes cannot be cast. Nothing, beyond that the penalty sits at the maximum. I am currently at war with a empire and bombarding their capital. It's a gaia world ...This page was last edited on 5 June 2018, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewStellaris > Workshop > HongSamMild's Workshop . Not enough ratings Improved Orbital Bombardment. Description Discussions 0 Comments 2 Change Notes . Award. Favorite. Favorited. Unfavorite. Share. Add to Collection. Balance, Gameplay, Military ... Improved Orbital Bombardment.Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. ... a fleet can be ordered to enter the planet's orbit and conduct an orbital bombardment to soften the target. The fleet size determines the effectiveness of bombardment. Over time, both you and the opposing side ...A pop is a large population segment, so they don't really die (unless you have a disaster hit your planet), but they do migrate when you have free space on a new planet, so I guess it could happen. Pops only die to purge and, once in a blue moon, to armageddon orbital bombardment. So galaxy is doomed to overpopulation.Only ones you're at war with/ hostile relations. It takes forever though. And you can't even kill off an entire planet unless you play as a fanatic purifier or a determined exterminator to get the Armageddon orbital bombardment stance. So you still have to invade unless you picked one of the civics I mentioned above.Orbital Bombardment and Titanic Life Forms. One of my planets was taken over by the Titanic Life Forms on it, after a Research project failed. I sent my fleet to take out the orbital station, and now I would like to bomb the life forms before I send in my Assault Armies. Unfortunately, I either can't figure out how to do that, or I'm not ...Full is extensive bombing campaigns, indescrimtly attacking of local populaces, tactical forethought along with specialized bombardment weapons A hive mind lacks the focus to take a detailed analysis of a planet and its weak spots and simply delivers the force it knows will succeed?Bombardment damage is capped at a fleet size of 200. Doesn’t matter if it is 200 corvette or 25 battleships, the damage is the same. Orbital Trash Dispenser (random trade with the Ketlings) and the Juggernaut aura increases damage dealt to planets (devastation), but not that to pops. Pop killing bombardment only takes effect from 25% ...The previous numbers were apparently taken from the info shown in-game which comes from the localization files rather than being based on the actual effects which come from events\orbital_bombardment.txt .A beautiful planet is cruelly bombed into submission by hostile alien forces.Base Stellaris, no mods.There should be a "orbital bombardment" weapon slot with different types of weapons available for research, with different damage and characteristics. ... A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.The new Devastation mechanic could be expanded to work with that, changing the scaling to, say, 1-300, and making penalties rougher and recovery slower beyond 100. Policies could affect how far Devastation can go at all when inflicted by your fleet, etc. I'm afraid with 2.2 they'll have more pressing matters than this, but with the new ground ...-Colonies suffer -75% from orbital bombardment (significantly longer to knock out defense armies, FTL jammers) -Mining districts add +2 Housing (supports higher natural growth rate) ... Further, your greater goal in Stellaris is to employ fewer miners over time, not more: between space deposits, tech boosts, ...Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency.Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage.So it doesnt really matter what ship design you use. OB damage is calculated by multiplying base damage (depending on stance) by fleet size modifier (cap at 200), and then take modifiers (positive from attacker's traditions, OTD, etc.; negative from defender's traditions, PSG, designation, etc.) into account.A Hive mind is going to do whatever is best for the Hive. It doesn't care about anything else and deals in black and white, not gray. There may be varying degrees of good or bad, but a Hive Mind would only see the possibility as either good or bad. So it is perfectly reasonable for a HIve Mind to conduct Full Orbital Bombardment. Unless there is something on the surface that needs to be saved (ie.Orbital bombardment occurs when a fleet is in orbit around a hostile world and causes damage to any armies but also kills pops and causes devastation. Effectiveness is based on the fleet size of the fleet in orbit, although it suffers diminishing returns after 100, and planet size, with every 10 planet size halving damaged from bombardment.AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent's. AI players will always retreat when they lost 50% of a fleet in a space battle. AI players will never retreat if they own ...Stellaris > General Discussions > Topic Details. captainducko. Sep 21, 2023 @ 5:56am Orbital bombardment capped at 200 Does this mean a fleet strength of 200 (tiny) or 200 individual ships? Can these 200 ships be from multiple fleets ombarding the same planet. Orbital bomardment needs a rework to make it less confusing. ...Stellaris. Alle Diskusjoner Skjermbilder Kunstverk Kringkastninger Videoer Workshop Nyheter Veiledninger Anmeldelser ... Orbital bombardment is literally taking forever So the galactic threat is down to its last system with one captured planet. Basically every ship in the galaxy is bombarding it. It has been taking a very long time (i think 10 ...From Stellaris Wiki: If orbital bombardment destroys the last army the planet has a chance to surrender if the attacking empire has the Allowed Orbital Surrender Acceptance policy. Effectiveness is based on the Fleet Size of the fleet in orbit, although it suffers diminishing returns after 100, and Planet Size, with every 10 Planet Size halving ...Large fleets will have less losses than small fleets. So if you want to bombard a planet over a long time. Bring a fleet with many ships. There are five tech levels. Each tech level increases the fire rate. Tech 1: Every 14 Days. Tech 2: Every 8 Days. Tech 3: Every 5 Days. Tech 4: Every 3 Days. A reliably way of permanently destroy a planet or kiA place to share content, ask questions and/orIt's pretty great. Just bomb a planet

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If you landed them on an enemy planet (o.

轨道轰炸 Orbital Bombardment. 轨道轰炸让我们能从太空中摧毁行星表面的防御部队。. 更加残酷的轰炸方式可以杀伤行星上的人口并摧毁建筑。. 只允许对已识别的军事目标进行轰炸,同时尽可能的降低平民的附带伤亡。. 只能使用“选择性”轨道轰炸方式。. 允许 ...A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ... How about this - even full orbital bombardment does not account for underground bunkers where remnants of the population can survive and nothing short of physically destroying the planet, which we can't currently do ...Black Jack Jun 12, 2016 @ 12:55am. Any ship can do it. But it takes time as the calculation is based on fleet military power. Also you can get the exterminatus mod which I highly recommend. Your fleet stance and policy on bombardment will also determine which level of bombardment your fleets can use. #1.Stellaris > Guides > Apollo's Guides . 30 ratings. Lithoid Driven Assimilators (Yes, really.) By Apollo. The base thought of this build comes from this math that a bio pop can have 100% habitability on a machine world and the brokeness of resource consolidation. ... - Ship fire rate and orbital bombardment damage - starbase damage starbase ...TIL bombarding damage caps out at 100 fleet capacity so like 10 battleships. R5 wanting to bombard a planet faster so used my entire fleet.Questioned myself why is it taking so long looked bombarding mechanics up and apparently the damage caps out at 100 fleet capacity. Keep in mind it caps from 100 fleet capacity but you can still raise the ...Console edition: Orbital Bombardment. Hello Everyone, I picked up the console edition a while back and it's been good fun so far. It just gets a bit tricky looking up info as the game seems to be a mix of several older versions of the pc game, and the wiki is based on that. In many cases I can find what I'm looking for by limiting my search ...Edit: best ship for bombardment is dragon. Just because its moral damage, just imagine a massive fuck off dragon spewing death form space... Archived post. New comments cannot be posted and votes cannot be cast. IIRC the only thing is the dimension of the fleet. 20 naval point of laser corvette or 20 naval point of kinetic battlefield do the ...Orbital bombardment is literally taking forever. So the galactic threat is down to its last system with one captured planet. Basically every ship in the galaxy is bombarding it. It has been taking a very long time (i think 10+ years). The planet's damage is constantly resetting. Is there a way to end this??Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an …It takes a really long time in the vanilla game to kill off an entire planetary population. If you aren't opposed to using mods, there's one in the workshop that greatly increases each settings likelihood to kill off pops. It used to be possible but it seems like in 1.3 they made it so you can't do that anymore.Minor PSA: Orbital bombardment damage is based on hull points. First off, only been playing heavily for the last couple weeks. ... -Ran a bombardment with 6 different fleets to start off with: 100 early game corvettes, 100 late game corvettes, 200 early corvettes, 200 late corvettes, 25 cruisers (100 fleet points), and 50 cruisers (200 fleet ...3) Fair point. Realistically speaking, it would be far more efficient to use orbital space stations or a fleet to defend a planet rather than planetary guns, due to the gravity well. But, Stellaris is not some kind of hard-science sci-fi, so adding that to the game may make the game more interesting.I am playing a game now and my fleets seem to be unable to maintain orbital bombardment without my direct supervision. They either randomly stop and can't resume bombardment until I move them far away from the planet and back again. ... then telling them to resume bombardment while all ready in orbit will result in the action being cancelled ...Unyielding tradition -> -25% orbital bombardment damage Adaptability tradition -> -25% orbital bombardment damage Planetary shield -> -50% orbital…Bombardment damage is capped at a fleet size of 200. Doesn’t matter if it is 200 corvette or 25 battleships, the damage is the same. Orbital Trash Dispenser (random trade with the Ketlings) and the Juggernaut aura increases damage dealt to planets (devastation), but not that to pops. Pop killing bombardment only takes effect from 25% ...Solemn Salmon takes a look at Stellaris Dev Diary #128, which covers changes to Planetary Edicts (which are dead, long live Planetary Decisions!) and Planeta...Selective Bombardment should do as much, or more damage to military targets than Indiscriminate. It would make sense given; your fleet has a certain amount of time and a certain amount of bombs. In "Indiscriminate" stance, they are spreading out their bombs over all targets at once. In "Selective" stance, they target only, say, military ...This mod makes changes to orbital bombardment scripting to reduce the chances of civilian casualties and devastation damage, but leaving an exception for the damage sustained by planetside armies. The flipside is that army upkeep is much cheaper and their collateral damage much higher, but more opportunities are presented to seize a planet ...Stellaris. Alle Diskusjoner Skjermbilder Kunstverk Kringkastninger Videoer Workshop Nyheter Veiledninger Anmeldelser ... Orbital bombardment is literally taking forever So the galactic threat is down to its last system with one captured planet. Basically every ship in the galaxy is bombarding it. It has been taking a very long time (i think 10 ...So I tested orbital bombardment a bit. It looks like daily planetary devastation per naval cap is 0.002%, as defined in 00_defines.txt: ORBITAL_BOMBARDMENT_PLANET_DMG_SCALE = 0.002 And this can scale to 200 naval cap, which is also...Orbital Trash Disperser: 10: 10 +25% Orbital Bombardment Damage: This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment. Mark of the Composer: 20 2: 10 +15% Daily Hull Regen +20% Daily ...Javorian Pox - Stellaris Wiki. Javorian Pox. Redirect to: Land warfare#Orbital bombardment. Retrieved from " ". This page was last edited on 2 September 2019, at 16:40.Planet modifiers. A celestial body is a star, pNope. but here's an alternative. give the planet indep

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I just read several old posts but oddly I can't find any current information on the Stellaris Wiki. Maybe I'm just not searching correctly. < > Showing 1-9 of 9 comments ... Orbital bombardment serves to damage defending armies and shutdown FTL inhibitors, but placing a fleet over a planet does not impact war exhaustion directly. #3.Hi, As we all know, Bombardment doesn't help much but spiting the enemy and causing them damage but no long term effect really & lets not really talk on the ground combat being a joke. so i came up with a rework that paradox could do to make both...you can tomb world a planet if you are either A) Fanatical Purifier OR B) Determined Exterminators, they have a unique orbital bombardment stance called armageddon and yes it is still around. #1. Danny Jan 30, 2019 @ 3:34am. It's one of my favourite tactics as a Survivor Fanatical Purifier. Bomb your enemies into a parking lot, …Stellaris planets are each composed of three separate model meshes; the base texture of the planet itself, the cloud layer, and the atmospheric glow are all separate in-game models. ... Well you can see smoke and explosions while orbital bombardment is taking place, but I don't think you'd truly be able to see the damage unless you bombed it ...According to the wiki, orbital bombardment damage is based on fleet size, so fleet cap is a essentially what determines how much bombardment damage your fleet can do. As for the other question, FTL inhibitors are considered to be on the planet/habitat itself (through the fortress building) and not the system.Orbital Bombardment. Orbital Surrender Acceptance. Pre-FTL Interference. Pre-FTL Enlightenment. Resettlement. Land Appropriation. Leader Enhancement. Initial Border Status. Economic Policy. Trade Policy. Production Policy. Artificial Intelligence. Robotic Workers. Pre-Sapients. Debris. Refugees. Population Controls. Slavery. Purge. …Kimitchii. •. Select your fleet, then click a planet you want to bombard and they will move in orbit and start bombing. Hope it helps.100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a ...Stellaris: Suggestions. Orbital Bombardment Damage. Thread starter bcharland; Start date Jul 3, 2023; Jump to latest Follow Reply Menu We have updated our ... Different ship types and components should have values for how much orbital bombardment damage they cause. This could make some components more attractive, and allow players to build ...Stellaris Season 2 - #17 - Orbital Bombardment - YouTube. TheXPGamers. 459K subscribers. Subscribed. 2.3K. 108K views 7 years ago. CaptainShack and TheXpGamers Community take to the stars in...A kinetic bombardment or a kinetic orbital strike is the hypothetical act of attacking a planetary surface with an inert projectile from orbit (orbital bombardment), where the destructive power comes from the kinetic energy of the projectile impacting at very high speeds. The concept originated during the Cold War.The proposed galactic law mandates Orbital Bombardment fleet stance cannot be Indiscriminate or Armageddon, and also has some restriction on Colossus weapons usage. It is up for vote and no matter which position I take (support, abstain, or oppose), it says in red "We are in breach of this law." I don't have any Colossus ships or technology/ability …Ethics - sometimes called Ethos - are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. Empires and individual populations don't always align ethically, and this can cause internal strife in large nations. AI empires follow the same ethics rules and their behavior is heavily dependent on the ethics ...Do you need a certain typed of ship? I have my corvetts nad destroyers over a enemy planet but I cant bombard.Stellaris > General Discussions > Topic Details. LordMichael. Jan 15, 2019 @ 11:32am Orbital bombardment & Planet warfare Is there any way to prevent defending armies from being annihilated by spaceships bombardment? Do strongholds protect those armies? Or anything does?Max Imóveis, Araçuaí. 1.7K likes · 5 were here. Realizando seu sonho de comprar, vender ou alugar um imóvel! CRECI PJ5135 www.redemaximoveis.com.brI feel like these - and bunkers/fortresses - could add a lot to the ground combat element in Stellaris. If orbital bombardment would be switched to an active fleet ability rather than a passive that is triggered every single time your ships enter a red world's orbit, you could insert a little additional depth here:Check if it the Planet is taking any damage to it, if it isn't deorbit the fleet then re-orbit the hub and make sure they are bombarding it. If none of that works, The reload the save and try from there. If you truly can't destroy the planet the Get a collsi and crack it. 5. sumelar.Armageddon bombardment or the most disappointing non-feature of the expansion. Probably the most disappointing non-feature in the entire expansion. They basically put in something thats already there with a minor power creep that doesn't even make sense, since they just indiscriminately bombard the planet, civilian areas included, which means ...I feel like these - and bunkers/fortresses - could add a lot to the ground combat element in Stellaris. If orbital bombardment would be switched to an active fleet ability rather than a passive that is triggered every single time your ships enter a red world's orbit, you could insert a little additional depth here:What i personally would like to see in Stellaris is that planets can get bombed out of thier Empire. Lets say you bomb the planet for 3years - every building is ruined - society would colapse into a few "postapocalyptic survivers" which are treated as neutral pops on the planet just like Pre-FTL species. So a 16pop planet would turn into a 3pop ...If you are only watching the Devastation, then ya, the Pox bombardment stance is doing it's job. Low Devastation damage, 20%, but should be killing a lot of pops and army. 150% damage to Armies and pops, but 0% to robots. Edit: Orbital Bombardment is based on Fleet Size, and Sky Dragon count's as zero ships. Meaning it is incapable of Orbital ...Do you need a certain typed of ship? I have my corvetts nad destroyers over a enemy planet but I cant bombard.From the wiki : Orbital bombardment causes damage to any defensive army but also Devastation. Effectiveness is based on the Fleet Size of the fleet in orbit, where maximum effectiveness is reached at 200 Fleet Size. Depends on the dmg output of the fleet, the raiding stance, how much bombardment dmg you are doing with research bonuses versus ... Will land the armies once their defenses